Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Wizkids has announced that their next
"new guy night" figure is going to be none other
than Superman himself. After the fantastic Unleashed
KC version of Superman, we got a equally fantastic
REV version of Superman in DC Icons. So do we really
need another Superman figure? No, not really. So,
how does this new Superman look? In a word, Super.
This is a Superman we have literally never seen
before, in any previous incarnation. Forget the lame
Superman from Cosmic Justice and Hypertime, and pay
no attention to the KC/JLA/SUPERMAN ALLY figures we
have seen in the past. This version of Superman
clocks in a reasonable 211 points and sports a Team
Affiliation (TA) we have never seen before on any
Superman -- The BATMAN ALLY!
This is an extremely significant power on any ranged
figure and it makes an already powerful kryptonian
far more difficult to take down. Permanent stealth
is nothing to sneeze at, and unless you have Trick
Shot or some other Superman/Ultimate TA figures, you
are certainly going to be in for a long game. Let's
take a closer look.
We start with a formidable range of 10 with 2 ranged
attacks. Not too uncommon, but definitely rare to
see 5 damage accompanied with it! His Defense is
strong at 17-16, both with Impervious. His Attack is
above average at 11-10, but both with Super
Strength. His Speed is above average starting at 10,
but he starts with Hypersonic Speed (HSS) then leads
into Running shot. His third click of life keeps him
in the action with a drop in speed with Running
shot, Super Strength, 16 defense with
invulnerability this time, and a damage of 4.
Overall these first three clicks are very good,
allowing him to fly around at will and attack two
targets. There's also the Super Strength factor, so
if you can get a heavy object you are looking at 5+2
or 4+2 damage! His loss of HSS after the 1st click
will not hurt too much thanks to Running shot, and
some very high stats. He may not have the Superman
Ally TA, but having the Batman Ally TA is even
better, as he can easily hide behind shrub.
By the 4th-5th clicks of life he loses Running shot,
his Attack dips to 9-9, his defense goes to 16-15,
and his Damage drops to 4-3. He does keep his Super
Strength and Invulnerability though, and his Speed
jumps back up to 10-9, allowing him to carry other
figures or better run away. But he probably won't
want to do this thanks to the 2 clicks of Ranged
Combat Expert (RCE) that he picks up. Sure, he can
only target one opponent with RCE, but we are still
looking at a massive 4+2 or 3+2 damage, enough to
serious hurt any figure even with invulnerability.
And he's still stealthed thanks to his Batman Ally
At this point, pushing is certainly a good thing, as
his 6th and 7th clicks of life are truly
unprecedented on any Superman figure. His movement
and attack are mediocre at 9-8, while his defense
stays at a less than stellar 15, and his damage
drops to a mortal 3. But take a close look and you
will see something truly super: Super Senses and
Wow! Did I see right? Psychic Blast? Who cares if
his damage drops to 3, because he is dealing that
baby straight through any damage reduction! And with
2 ranged attacks, you can select 2 targets just to
hedge your bets. Now you may think this is strange
to see on Superman, but the idea here is that he can
focus his heat ray vision for devastating effects.
Of course, by this point your Superman may be based
with an opponent. But whether you have RCE or
Psychic Blast (both of which are ranged attacks)
this should not be a problem because Superman is
flying! This means he is allowed to make ranged
attacks against any figure he is based figure. Of
course if opponents don't base him, when then no
problem -- he's still stealthed thanks to his Batman
Don't forget Super Senses (SS). That low defense of
15 is certainly nothing to write home about, but
having SS gives him an instant 33% chance of
avoiding the attack altogether, making him even
harder to hit. And he's still stealthed thanks to
his Batman Ally TA.
However, all good things must come to an end. Supes'
last 3 clicks life are less than stellar. A low
speed with Force Blast (something I have never
used), pitiful attack with Super Strength, and a
pretty awful defense with Toughness. Not all is lost
though, as Superman still sports a damage of 3 with
RCE for 2 of those clicks, allowing him to do 3+2
damage. He's still got a killer range with 2 ranged
attacks, so don't count him out by any means. And
he's still stealthed thanks to his Batman Ally TA.
So what's the verdict? Well, Superman is just Super.
Rating: 5 out of 5 (Did I mention he's stealthed
thanks to his Batman Ally TA)
Today we'll be reviewing Superman from
The general idea here is Superman works with Batman
a lot. Thus he is part of Batman’s team. Makes
sense to me.
LE: 211 points, Batman Team, 10 range with 2
HSS for a mere 1 precious click. 2 clicks is much
better then one. Much, Much better. Running shot
for a bit then force blast.
Super Strength gives way to some very important
clicks of psychic blast. Fairly decent attack
numbers to boot.
Lower then average defense numbers for Superman.
Wait is that super senses???
High damage, but lower then normal for Superman.
Is it my imagination or is Superman wearing some
heavy eyeliner? Why is Superman the only sculpt
that we can not get down?
HSS with Stealth. What a deadly combo.
Two targets is amazing
Some fun new abilities
Only 1 click of HSS
He is the lowest cost Superman with HSS.
In Contact with Oracle should definitely go on him
Protected will go very well on him.
He can not deal with stealth unless he runs up and
Superman is a VERY tough call. How good is stealth
on a monster like Superman? Stealth could be
unbelievable, if you can place him on a hindering,
he can not be outwitted, thus instant fortitude.
Only an Ultimates or Superman team can see him, so
if you kill the Ultimates figure Superman will be
very hard to catch. If he goes up against Veteran
Superman or KC he’ll get smoked. KC or other
figures that have a deep dial of HSS will be his
weakness. He can never be pushed, unless if will
ensure you the win or save you the loss. You need
to treat him as if you’re playing a POG. His 2
targets give you a lot better chance of a focused
tactical strike. This Superman very well could be
the best single large point cost figure ever made
(for its points) ever made. But he will certainly
be the hardest to play. Never being able to push
and never being able be get hit is a huge problem.
Protected can be absolutely huge, if you do make a
mistake protected will save your butt. Remember
that protected can cause a push as well. Stealth is
just such a big difference for a Superman I just
wished he had another click of HSS….or maybe I do
not, because I do not want to against him every
round of every tournament.
SHE RECEIVES 5 OUT OF A POSSIBLE 5
Good, Bad, I’m the Guy with the
Questions, comments, sexually
confused? email me at email@example.com.
Please no hate mail
PS: I think Icons Joker is an amazing. He’s the
second best character in Draft and one of the best
characters in Icons. Lockjaw and Joker/with Armor
Piercing is a brilliant combo. 4 out of 5 stars.
Today will be a character’s figure
that needs no introduction: Superman.
Seriously, if you don’t know who this guy is, you’ve
been living outside in this planet (next year it’s
coming another movie about this kryptonian, which I
expect to be cool) Anyway, let’s get started, shall
we? I THINK (and
I could be wrong) that this one is based on the
Supes from Hush, because of the TA and the sculpt
(which I find very cool!). The man is an LE, weighs
211 points, has a 10 range, 2 targets, 10 clicks of
health, and the Batman TA!! Other than that:
Speed: 10, 10, 8, 10, 9, 9, 8, 8, 7, 7. Starts with
HSS, which lasts that single click, then he moves to
Running Shot for 2 clicks. Then it’s nothing till
the last 3 clicks, which are Force Blast… (which is
Attack: 11, 10, 10, 9, 9, 9, 8, 8, 7, 7. He has
Super Strength all the way except for the 6th and
7th clicks, where he sports Psychic Blast!
Defense: 17, 16, 16, 16, 15, 15, 15, 15, 14, 14. He
starts with 2 clicks of Impervious, then moves to 3
of Invulnerability, then follows 2 of Super Senses
and ends with 3 of Toughness.
Damage: 5, 5, 4, 4, 3, 3, 3, 3, 3, 3. Ranged Combat
Expert on the 4th, 5th, 8th, and 9th, clicks.
Analysis: I guess that you’re all thinking the same:
This is an odd Supes.
Super Senses isn’t uncalled for the guy, but I’m not
so sure about that Psychic Blast (which is anyway
better than SS on those clicks, as there are no
Speed powers). And also, the fact that he’s a Batman
ally… But that aside, and looking into the figure’s
playability: The Batman TA is very sweet, a
character with a 10 range, 2 targets, 5 damage with
HSS AND Stealth?? Yes please. Then he has a 10 and
an 8 with RS, which isn’t as spectacular, but
considering that is with Stealth and that range, is
very nice. And that’s it for the movement. The
attack is just a little short of what I’d have
liked… I mean, it should be a little more
consistent. If the figure is over 200, there should
be no 7’s. Super Strength isn’t much, considering
the Speed powers and range. But Psychic Blast is.
That means that those 3 damage will actually be 3,
and that’s not bad. Then we come to the defense… if
you have read my reviews at all, you must now by now
that I’m obsessed with this. For me, it’s the most
important part (actually all 4
parts of the dial are important, but this is the one
that matters the most to me) It’s a little low for
the cost, but high if you want to heal him.
Usually just with that I’d throw this guy away, but
all the pretty colors on
the dial, plus the Stealth and the high chances that
Supes has of staying in
his opening click (if you don’t push him) make me
say: It’s alright. And then comes the damage: It’s
nothing unbelievable, but it’s fairly decent.
Conclusion: It’s along side KC Superman and Icon’s
Vet Superman the best of all of them. Is he any
better than those 2? That’s up to you. But I say:
ICWO on him, a medic (or maybe an Exp. DEO Agent?)
and then, it’s up to you if you wanna put more Feats
on him, or put some cheap support. I suggest you
go for the second though, as an 17 defense (18 with
ICWO), Impervious and Stealth should be enough to
keep him on the opening click. And with those attack
and damage Perplexed up, he could tear up pretty
much any team in a few turns.
100 – N/A
200 – N/A
300 – 3.5/5 It’s a little tricky, but you can make
it work 400 – 4/5 Pretty good here.
500+ - 3/5 I guess it’s a little lower here, as
there are more
bigger guns out there.
This is Dario, mails to
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