Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Okay, today it's The Joker from
Icons... I must say i kinda like the
character, but i think has way too many versions of
him in this game,
considering that other imporatn/cool character have
none or one.
Anyway, going to the figure... it comes in the form
of a R/E/V, so which is
best? Definetely not the rookie, as his defense and
attack are somewhat low,
not to mention the length of his dial, and his short
range... between the
vet and the rookie, the diference is 19 points...
you get no increase on the
range, but you do get one more click, which implies
more stealh, outwit and
a higher starting attack... i find it hard to
choose, but i'll be doing the
vet, both because it's almost a tradition for me to
do that part of the
figure :P and because i think Cramcompany will
choose the experienced. So,
this guy has a 6 range, 1 target, costs 107 points
and is a bats hater,
Speed: 8, 8, 7, 7, 6, 6, 6. Stealth from the 1st
click to the 4th click
Attack: 11, 10, 9, 8, 7, 7, 6. Poison from the 1st
to the 5th click
Defense: 17, 16, 16, 15, 14, 14, 13. Starts with 3
of Mastermind, follows 3
of Willpower and finishes with 1 of Toughness
Damage: 3, 3, 2, 2, 2, 1, 1. Outwit from the 1st to
the 3rd click and
Perplex from a 5th to his last.
Analysis: A good dial of stealth is always
appreciated, although with his
not so great range and his just average speed is not
that big of an
advantage. Still, is ok. Poison is a nice combo with
Stealth, fits the guy
(acid flower, i'd say) and punishes your opponent's
character for trying to
attack adjacently at him; his attacks values are
very nice, although they
drop a little too fast. His defense starts at 17,
which is not bad, but...
okay, i'll be blunt: i just don't like it: for the
first thre clicks is
decent,specially with Mastermind, but then it
becomes too hard to heal
(except for his last click) yet easy to hit, and in
his case Willpower will
be barely useful.Finally his damage... again, and as
his defense, speed and
attack it fits the character.... that means of
course it's not really high,
although 3 clicks of Outwit and 3 of Perplex are
hard to pass... still, as
his other versions, is over costed.
Conclusion: Too bad, but for the cost you get a dial
that's a little short,
a damage dial that could use higher values... For
low points game he takes
up too much room, and for the larger ones he just
has not too much to offer
100 - N/A
200 - 1/5 Yeah right.
300 - 1.5/5 Nope.
400 - 1.6/5 See above.
500+ - 1.9/5 If you're a fan...
Veteran 107 points
Batman Enemy TA
6 range, 1 target
Speed Power: 4 clicks of stealth then nothing
Attack Power: 5 clicks of poison
Defense Power: 3 clicks of Mastermind, 3 of Willpower, then
a single toughness
Damage Power: 3 of outwit, a slot of nothing then Perplex on
the last 3.
Review: Meh, he's a 107 points of crap. He has got outwit,
but there's Black Panther. He has Poison, but there's Viper.
He has Willpower but there's HDC troopers. He has Stealth,
but there's Alfred. Simply put, he's too expensive to for
what you get. An interesting note is that he meets the
qualification for Brilliant Tactician, so if you feel so
inclined for a Batman Enemy theme, go ahead, he's a good
leader, but otherwise, I say there are way better ways to
spend over 100 points.
200 points: 1/5
300 points: 1/5
400 points: 1/5
500+ points: 1.5/5 (enough points here to make up for this
Ah... Joker, Joker,
Joker... how you make me smile. After a fantastic
rainbow-dial in the Legacy set, the Icons set brings him
back down to earth and far more linear. The Icons version is
based on the Killing Joke, a must-read one-shot for any
comic fan. But how does he stack up in Heroclix form? Let's
We start with the Rookie version, clocking in at 78 points
and sporting the Batman Enemy team affiliation (TA). He gets
6 clicks of life, and has a range of 4. Yes, 4. No I am not
joking (sorry, had to say it). This version of the Joker
gets a laughable speed value, average attack, average
defense, and useable damage. Having 3 clicks of stealth is
nice, but with that movement of 7 it may take a while to get
The Joker's defense is
average here, but having Mastermind for 3 clicks is great in
this situation. Then again, you should be stealth-ed behind
a shrub anyway so Mastermind may be overkill. Then we have 4
clicks of Poison, one of my favorite abilities. This is a
nice touch, as it will keep opponents from basing with you.
And finally you have a starting damage of 3 with a single
click of outwit.
So how is it? Kind of confusing. Is he built for ranged
combat or close combat? I dunno. He only has 1 click of
outwit, so I would be afraid to push him. He has stealth,
which means I want to hide him and make ranged attacks. But
hey, he only has a pathetic range of 4! He also has Poison,
but I certainly would not want to bring him into close
combat - that outwit is just too important. I guess
mastermind is fine to keep him alive, but for 78 points?
That seems awfully expensive.
His stats do change later in his dial as he picks up a very
useful Willpower, Perplex, and ending with toughness.
However, by that time his stats are just absolutely
pathetic. Overall though, it seems too expensive for my
Let's not count out the Batman Enemy TA though. The idea
here is to couple the Joker along with a buddy - perhaps the
experienced Harley Quinn for 21 points.
But once again, that just brings the total cost to be too
expensive and the benefits are not too good.
Sorry, Joker. I'm not laughing.
Rating: 2 out of 5. (good for poison and 1 trick outwit, but
does not justify the cost)
All is not lost though, for 88 points (a mere 10 points
more), you get a very nice secondary attacker with the
experienced version. His starting movement is bumped to 8,
attack upped to a powerful 10, and defense is now a
formidable 17. He gains an extra slot of perplex late on his
4th click of life, but what really shines is the extra slot
of Outwit and the decent range of 6.
With the higher range, he
is now able to better use his stealth and take pot shots at
opponents. The extra click of Outwit now allows him to push
to get into position (if need be) and still be useful. And
since Perplex comes much sooner now, we only have 1 click of
life (the 3rd) where he does not have outwit or perplex.
This is a great piece all around. Don't forget that Poison
too - which helps keeps enemies away, or lets you get in
closer if you need to (but you are still better off keeping
your distance). And 3 clicks of perplex at the end? Good
Rating: 4 out of 5. (a good ranged support piece, with
Poison to let you get in close)
The Veteran version of the Joker clocks in at 107 points (19
more points than the Exp), and gives you more of everything.
He still has the range of 8, but gets an extra click of
With that extra life
comes a higher Attack Value (AV) of 11, an extra slot of
Outwit, Willpower, and Poison. Basically more of the same.
However, the dynamic of this piece now changes. The higher
AV now allows him to be more useful with another Batman
Enemy figure, and the extra life forces him more into the
lines. You definitely want to take advantage of those 5
clicks of Poison now, and the improved defense, improved
damage, and Mastermind doesn't hurt either.
Still, I can't help but feel that the 6 range, 4 clicks of
stealth, and 3 clicks of outwit makes him more him more
appropriate for ranged combat. So is he made for ranged
combat or made for close combat? It's quite a paradox.
But as I write this, I think I finally understand - The
Joker wouldn't want it any other way!
I would rate the Veteran version as good as Experienced
version, but I think cost-for-cost the Experienced version
beats this one out by a neck. For what you need, the Exp
version is the way to go, but if you want a little more
oomph then there is nothing wrong with the Vet version.
Rating: 4 out of 5. (More of the same, but that's not a bad