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HeroClix "Click of the Day"


Image from heroclix.com

The Joker
Icons

Reviewed 11.23.2005

Average Rating: 2.1

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Dario Okay, today it's The Joker from Icons... I must say i kinda like the
character, but i think has way too many versions of him in this game,
considering that other imporatn/cool character have none or one.
Anyway, going to the figure... it comes in the form of a R/E/V, so which is
best? Definetely not the rookie, as his defense and attack are somewhat low,

not to mention the length of his dial, and his short range... between the
vet and the rookie, the diference is 19 points... you get no increase on the

range, but you do get one more click, which implies more stealh, outwit and
a higher starting attack... i find it hard to choose, but i'll be doing the
vet, both because it's almost a tradition for me to do that part of the
figure :P and because i think Cramcompany will choose the experienced. So,
this guy has a 6 range, 1 target, costs 107 points and is a bats hater,
naturally:

Stats:

Speed: 8, 8, 7, 7, 6, 6, 6. Stealth from the 1st click to the 4th click

Attack: 11, 10, 9, 8, 7, 7, 6. Poison from the 1st to the 5th click

Defense: 17, 16, 16, 15, 14, 14, 13. Starts with 3 of Mastermind, follows 3
of Willpower and finishes with 1 of Toughness

Damage: 3, 3, 2, 2, 2, 1, 1. Outwit from the 1st to the 3rd click and
Perplex from a 5th to his last.

Analysis: A good dial of stealth is always appreciated, although with his
not so great range and his just average speed is not that big of an
advantage. Still, is ok. Poison is a nice combo with Stealth, fits the guy
(acid flower, i'd say) and punishes your opponent's character for trying to
attack adjacently at him; his attacks values are very nice, although they
drop a little too fast. His defense starts at 17, which is not bad, but...
okay, i'll be blunt: i just don't like it: for the first thre clicks is
decent,specially with Mastermind, but then it becomes too hard to heal
(except for his last click) yet easy to hit, and in his case Willpower will
be barely useful.Finally his damage... again, and as his defense, speed and
attack it fits the character.... that means of course it's not really high,
although 3 clicks of Outwit and 3 of Perplex are hard to pass... still, as
his other versions, is over costed.

Conclusion: Too bad, but for the cost you get a dial that's a little short,
a damage dial that could use higher values... For low points game he takes
up too much room, and for the larger ones he just has not too much to offer
:S

Ratings:

100 - N/A
200 - 1/5 Yeah right.
300 - 1.5/5 Nope.
400 - 1.6/5 See above.
500+ - 1.9/5 If you're a fan...
 
male
monkley
The Joker

Veteran 107 points
Batman Enemy TA
6 range, 1 target

Speed Power: 4 clicks of stealth then nothing
Attack Power: 5 clicks of poison
Defense Power: 3 clicks of Mastermind, 3 of Willpower, then a single toughness
Damage Power: 3 of outwit, a slot of nothing then Perplex on the last 3.

Review: Meh, he's a 107 points of crap. He has got outwit, but there's Black Panther. He has Poison, but there's Viper. He has Willpower but there's HDC troopers. He has Stealth, but there's Alfred. Simply put, he's too expensive to for what you get. An interesting note is that he meets the qualification for Brilliant Tactician, so if you feel so inclined for a Batman Enemy theme, go ahead, he's a good leader, but otherwise, I say there are way better ways to spend over 100 points.

Overall Rating:

200 points: 1/5
300 points: 1/5
400 points: 1/5
500+ points: 1.5/5 (enough points here to make up for this poor choice)
 
The Le

Ah... Joker, Joker, Joker... how you make me smile. After a fantastic rainbow-dial in the Legacy set, the Icons set brings him back down to earth and far more linear. The Icons version is based on the Killing Joke, a must-read one-shot for any comic fan. But how does he stack up in Heroclix form? Let's find out!

We start with the Rookie version, clocking in at 78 points and sporting the Batman Enemy team affiliation (TA). He gets 6 clicks of life, and has a range of 4. Yes, 4. No I am not joking (sorry, had to say it). This version of the Joker gets a laughable speed value, average attack, average defense, and useable damage. Having 3 clicks of stealth is nice, but with that movement of 7 it may take a while to get into position.
 


 

The Joker's defense is average here, but having Mastermind for 3 clicks is great in this situation. Then again, you should be stealth-ed behind a shrub anyway so Mastermind may be overkill. Then we have 4 clicks of Poison, one of my favorite abilities. This is a nice touch, as it will keep opponents from basing with you. And finally you have a starting damage of 3 with a single click of outwit.

So how is it? Kind of confusing. Is he built for ranged combat or close combat? I dunno. He only has 1 click of outwit, so I would be afraid to push him. He has stealth, which means I want to hide him and make ranged attacks. But hey, he only has a pathetic range of 4! He also has Poison, but I certainly would not want to bring him into close combat - that outwit is just too important. I guess mastermind is fine to keep him alive, but for 78 points? That seems awfully expensive.

His stats do change later in his dial as he picks up a very useful Willpower, Perplex, and ending with toughness. However, by that time his stats are just absolutely pathetic. Overall though, it seems too expensive for my taste.

Let's not count out the Batman Enemy TA though. The idea here is to couple the Joker along with a buddy - perhaps the experienced Harley Quinn for 21 points.

But once again, that just brings the total cost to be too expensive and the benefits are not too good.

Sorry, Joker. I'm not laughing.

Rating: 2 out of 5. (good for poison and 1 trick outwit, but does not justify the cost)

------------------------------

All is not lost though, for 88 points (a mere 10 points more), you get a very nice secondary attacker with the experienced version. His starting movement is bumped to 8, attack upped to a powerful 10, and defense is now a formidable 17. He gains an extra slot of perplex late on his 4th click of life, but what really shines is the extra slot of Outwit and the decent range of 6.



With the higher range, he is now able to better use his stealth and take pot shots at opponents. The extra click of Outwit now allows him to push to get into position (if need be) and still be useful. And since Perplex comes much sooner now, we only have 1 click of life (the 3rd) where he does not have outwit or perplex.

This is a great piece all around. Don't forget that Poison too - which helps keeps enemies away, or lets you get in closer if you need to (but you are still better off keeping your distance). And 3 clicks of perplex at the end? Good stuff.

Rating: 4 out of 5. (a good ranged support piece, with Poison to let you get in close)

------------------------------

The Veteran version of the Joker clocks in at 107 points (19 more points than the Exp), and gives you more of everything. He still has the range of 8, but gets an extra click of life.


 

With that extra life comes a higher Attack Value (AV) of 11, an extra slot of Outwit, Willpower, and Poison. Basically more of the same.

However, the dynamic of this piece now changes. The higher AV now allows him to be more useful with another Batman Enemy figure, and the extra life forces him more into the lines. You definitely want to take advantage of those 5 clicks of Poison now, and the improved defense, improved damage, and Mastermind doesn't hurt either.

Still, I can't help but feel that the 6 range, 4 clicks of stealth, and 3 clicks of outwit makes him more him more appropriate for ranged combat. So is he made for ranged combat or made for close combat? It's quite a paradox.

But as I write this, I think I finally understand - The Joker wouldn't want it any other way!

I would rate the Veteran version as good as Experienced version, but I think cost-for-cost the Experienced version beats this one out by a neck. For what you need, the Exp version is the way to go, but if you want a little more oomph then there is nothing wrong with the Vet version.

Rating: 4 out of 5. (More of the same, but that's not a bad thing)

--The' Le

contact: TheLeGames@gmail.com
website: www.TheLeGames.com
 


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