Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
REVIEWED BY CRAMCOMPANY
Ahh…War machine….YOU ARE IRON MAN WITH GUNS! GIVE
IT UP! YOU”RE A LAME GRAY COPY!!!
Rookie: 94 points, No Team
Experienced: 109 points, Avengers
Veteran: 124 points, No Team
Which one is better?:
Each version is good. War Machines’ attack is the
all star part of this figure. It’s perhaps the most
consistent attack since Ultimate Thor. The rookie
is not the best, since his attack is consistently
8. The Experienced and Veteran are similar in
stats, but WAY different in powers. The Vet has
pulse wave, force blast, a higher opening defense
and an extra click. The Experienced is cheaper, has
an extra click of running shot, more ranged combat
expert and a higher defense at the end. The
Experienced has one other thing the Avengers team
ability. Avengers team gives War Machine potential
and potential makes him the winner.
Running shot with a long range. Push him once or
twice and he is still good.
That 10 and 9 attack is fantastic to have midway
down the dial.
Invulnerability and toughness throughout with a high
and consistent defense. Be warned, he is hard to
3 is terrible. Do not kid yourself. He must be
In-contacted and Perplexed. Ranged Combat mid-dial
is a nice surprise for you and a knife in the throat
to your enemies.
Every set of clicks has a better and better sculpt.
Very good for the long haul.
He needs to carry around a DEO Agent. She can not
only perplex him, but use police team to up his
Thunderbolts and In Contact with Oracle are not
options with this character, but mandatory points to
His defense never falls below a 16
His attack is nearly always a 9
Thunderbolts could hive him Mystics, Stealth,
Suicide Squad, Green Lantern or Ultimates. All of
these are solid options.
He MUST be perplexed or he will be worthless.
Lots of damage reduction
War Machine is NOT broken. But he is consistent and
well designed. His damage is low, but that weakness
can be overcome with ease…the ease of In-contact
with Oracle. He runs and guns, is hard to hit and
never has a bad click. He SHOULD not change the
game, but he could make an impact. Ultimate Thor
made an impact the size of a meteor due to his
incredible attack. War Machine is similar to Thor
and could even be stealthed with a higher defense.
The difference in points between the two figures is
85 and that buys a lot of support. Will that make
him better then Ultimate Thor? Either way he is
just a Gray version of Iron Man….with guns.
HE RECEIVES 4.5 OUT OF A POSSIBLE 5
Good, Bad, I’m the Guy with the
Questions, comments, sexually
confused? email me at email@example.com.
Please no hate mail
My, i've been away for a very long
period due to a little thing called
college... guess the way to become a Pharmaceust
ain't easy. Anyway, i'm
back on time to do a really cool character: War
Machine! from Armor Wars. I
remember i used to love this guy, a good friend to
Tony Stark, always using
that mechanic suit although he was very frightened
to, since a certain
accident in one of their adventures. anyway, onto
the click. I'll be doing
the vet, as i consider him to be the best of the 3:
weighing 124 points he
offers no TA, 8 clicks of life (9 would've been much
better), 8 range, 2
targets (not half bad there). His stats:
Speed: 12, 10, 10, 9, 9, 8, 8, 8. Starts with 2 of
Running Shot followed by
2 of Force Blast, and that's it
Attack: 10, 10, 9, 9, 9, 9, 9, 9. Sports Energy
Explosion on his 3rd and 4th
clicks, and Pulse Wave for the last 3.
Defense: 18, 17, 16, 17, 17, 16, 16, 15. Starts with
3 clicks of
Invulnerability, then moves to Toughness for the
rest of the dial except the
final click, which is Willpower.
Damage: 3, 3, 3, 2, 2, 2, 2, 2. He has Ranged Combat
Expert on the 4th and
Analysis: I really like this guy as a main attacker
for a 300 points team.
His defense is very high throughout his whole dial,
and you can turn that
starting 18 into a 19 with ICWO, making him
unhittable (and even more if you
have Probability Control on your team). The
defensive powers are not half
bad, either, making himn last a lot. His attack is
also likeable, as its
decent for the cost, and very consistent; plus you
can make it higher by
carrying around a exp. DEO Agent, granting him an
extra 1 for his attack and
also you have there Perplex, which will come in
handy for his already decent
damage (and again, if you are using PC in your team,
you may use ICWO to
make his damage even higher, as a 18 with PC is hard
enough to hit) Finally,
his movement. Basically he has 2 excellent clicks at
the beginning, with
those good values and that Running Shot, plus the
good range. When you lose
RS, you won't be in much trouble anyway, as probably
you either have a tKers
or Lockjaw in your team, and even if you don't
(which would be weird) this
man has a decent range.
Conclusion: He's not a gamechanging piece, but hey,
neither are 98% of the
click put there, even some good ones. This guy is a
very good beatstick, try
him on your 300p team and you might get a very
100 - N/A
200 - 1.8 No enough room for support.
300 - 3.5 Very neat here if supported properly.
400 - 2.5 he drops a here because of the bigger
500 - Mmm... here he would have to ve a secondary
attacker, and i'm not sure
of how good he might be in this scenario...
"Force Blast, YES NOW I CAN WIN!"
This is Dario, mails to
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