REVIEWED BY CRAMCOMPANY
Today we'll be reviewing Wolverine from
Just like Spider-man, Wolverine is the whore of the
Marvel Universe. Joining every club, team and group
that has ever existed. He appears on more comic
covers then the Marvel Logo . I remember reading
Darkhawk, Ghost Rider and Venom as a child. I
remember seeing Wolverine’s cigar chopping grin on
the cover of all of their books before any of their
This version of Wolverine is from when he glory
hogged Nick Fury by became an Agent of Shield.
Unique: 60 points, Shield Team, 6 range with a
Flurry, but not with blades claws…..no stealth.
Blades Claws on the first part, until he gets mad
enough to have battle fury, then he pulls them in…..hmmmm.
Very high attack through out especially for this
The consistent high defense makes him a good pull in
draft. Regeneration is always good and worth
having. Willpower is nice enough on a 17 defense,
but why not have it on the first click? Toughness
makes his long dial a touch longer.
A consistent two, which matters more now that he has
ranged attack option. The battle fury is the real
upsetting thing in this character. They give a
ranged option to him and then pull it away for half
his dial. Close combat expert at the end is great
and really makes him lethal in late game.
Fairly standard wolverine pose. Shouldn’t he have a
gun, since he has a ranged attack? Or does he just
throw his shoes at people?
Ultra long nice dial of nine clicks, for only 60
Willpower and the shield team ability are a nice
No willpower on opening click is a shame.
High solid values on both defense and attack.
Incontact with Oracle is a must, just to be able to
get him to a 3 damage. However, when he is using
blades/claws you can up his defense with the card.
18 is hard to hit.
Very cheap price.
Wolverine is a good example of why reviews are
important at times. Old horn hair took me a
lot of thought, but in the end he’s just not that
playable. There are a lot of shiny new features,
like a ranged attack, willpower and a very long
dial. But the low damage and battle fury mean that
the range will rarely be used. He lacks stealth so
he’ll have to have somebody carry or telekinesis him
He never hits any really devastating clicks. When
he has blades he does not have flurry, when he has
flurry he can only hit for two damage and then he
has close combat expert you’ll probably want to use
regeneration. He’s so close to being good, but not
quite. I guess Heroclix is the revenge of the
lesser know characters. While Wolverine lays
dormant in fishing tackle boxes, Lockjaw is played
four times per team.
HE RECEIVES 3 OUT OF A POSSIBLE 5
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