Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page


Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports


Resources
Inventory Spreadsheet

Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

HeroClix "Click of the Day"


Image from heroclix.com

Iron Fist
Fantastic Forces

Reviewed 05.25.2005

Average Rating: 4.2

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company

Reviewed by Cramcompany

Today we are going to review the R/E/V of Iron Fist from the Fantastic Forces Set

Iron Fist has always had one of my favorite looks.  He’s a hero for hire, a detective and a martial artist.  He can concentrate his chi to make his fists are powerful as wood…no wait, I mean Iron.

 Cost and Abilities: 

Rookie = 39 Points, 6 clicks of life, 0 range, no team ability

Experienced = 55 Points, 7 clicks of life, 0 range, no Team Ability

Veteran = 71 Points, 7 clicks of life, 0 range, Spiderman Team Ability

Which is best?  Well,. I first want to say that all of them are very good.  This is the best piece of the set so far and is deeply thought out piece with several different play options.  The points in this figure range greatly from 39 to 71 points.  The rookie is nearly half price of the veteran.  Both are very different and good in their own right.  The Experienced is the middle man though and should not be played.  If you’re building wildcard team, I feel the veteran is very playable, not as good as the first click of Taskmaster, but down the dial I like Iron Fist Better.  However, I feel characters that do not have a range are deeply limited so spending 71 points on a range less character is troubling.  Therefore I feel the best bang for your buck is the rookie at 39 points.  Plus the rookie Iron Fist has flurry at the end of his dial instead of leap climb.

Also please not that Iron Fist is in essence a push click character.  You need to get to that charge and that exploit weakness.  You don’t HAVE to push him like Hulk, but I am going to review him as I would play him and push click him.  So if I say 9 starting attack, that means 9 after he has been pushed.

Movement:  8 with charge for that one click.  The leap/climb and finally flurry.  All very useful for a close combat character.

Attack:  9 attack that drops 1 every 2 clicks.  No attack powers, which is fine.  I’ll take the slow dial drop over super strength any day of the week.

Defense:  Here is one of the reasons he is so good.  16 with super senses for the first 4 clicks.  He then gains one click of regeneration.  The placement of the regeneration click is excellent.  First off regeneration can take him up to full power if you roll a six.  Secondly most character Iron Fist would attack are probably going to hit for about three.  So if you don’t roll super senses you’ll probably land on regeneration.

Damage:  2,3,3,1,2,2  After his first click he gains the very important exploit weakness.  So when he hits for three they will actually take three clicks, weather it is Ares or a Thug all will feel the copper power of his fists…I mean Iron.

Sculpt:  Yeah, I like this sculpt.  Not too many people can pull off having their hand flame to match their costume.  Stone Fists pulls it off like a pro though.  J …..iron.

Team Ability:  None.

Feats:  He is only good, because of his relatively low point cost.  Do not drive this up pointlessly.

Battle Field Condition  He is a great Power Dampening Field candidate.  Three damage and exploit weakness would change him into the biggest hitter the game could have.  Ultimate Thor eat your heart out!  Atlantis Rising would be a surprising choice.  It would really let his leap climb work to his advantage. 

How to Beat Him:  Range attacks are his big weakness of course.  If you are basing him, it will be a total roll off.  He can take out Gladiator is he gets the right rolls for super senses.  Don’t under estimate him and make sure to knock him off exploit weakness.

How to Play Him:  My favorite characters are all 40 to 60 point under costed characters.  An army of Havoks and one Ultimate Hawkeye can beat just about anything.  Telekinesis and flyers are so deeply important when playing characters that have to base.  Most people won’t bother him, until they have too.  Nobody likes to waste attacks on super sense characters.  Use that to your advantage and have cracker fist show them all why he gets money to fight crime.

Overview:  I was very excited to see Iron First in this set, since he is a character I grew up on.  Legacy was an awesome set, but I’m usually not excited about seeing a 200 point character.  There truthfully are only a few characters over 150 points worth playing.  Black Adam, KC Superman, KC Green Lantern, Amazo, Ultimate Thor and a few others I’m sure.  So you have to be very broken to really be worth playing at the high of point cost.   But smaller figures can be broken too and frankly…..Iron Fist is not broken.  But he is incredibly solid, and worth play consideration.  It also depends on where you play.  If you’re environment has a lot of Hypersonic Speed don’t run Tin Fist.  But if it has stealth characters or larger none HSS characters use Bacon Fist and you won’t be disappointed…unless you never roll super senses.  Tell everyone to beware of his feather fists of death….IRON.

Overall Score:

3.9/5 300 Points

4.5/400 Points

4.5/500 Points

 Fun Games (I’m not rating this anymore, because I don’t know how to judge fun.)

= This is Cramcompany. (Please no hate mail)

cramcompany@hotmail.com for questions comments or dates.  (girls only!)

 


Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.