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							Reviewed 
							by Cramcompany 
							Today we 
							are going to be looking at the newly previewed Kurt 
							Wagner from Fantastic Forces 
							Normally 
							I tell about the character, but today I’ll tell 
							about the click.  Nightcrawler in Clobbering Time 
							has been consistently the most sought after 
							Heroclick in Existence.  In the height of this 
							Nightcrawler madness his click was selling for $150 
							on eBay.  He has since cooled to about $60.  The big 
							thing is that he is such a popular character and 
							they only made a unique of him.  That made him 
							popular.  Then of course they gave him hyper sonic 
							speed and an 18 defense (high in the day) and super 
							senses to boot. That made him smoking hot.  So a few 
							years later they made one that everybody can have, 
							in the rookie, experienced or veteran.  However, 
							they made the LE heads and tails above any of the 
							other versions.  It’s better then the R/E/V because 
							Kurt starts with HSS and the rest of them start with 
							a click of phasing.  So today we will be reviewing 
							the phasing.       
							
							Cost and Abilities: 
							 
							Unique 86 
							points.  0 range. X-Men Team Ability.. 
							
							Movement:
							12 
							with Hyper Sonic Speed for 5 clicks then phasing for 
							the final 2 clicks. 
							
							Attack:  
							10,9,8,8,7,7,6 
							
							Defense:
							
							 17,17,16,16,15,15,14 super senses for the first 
							five clicks 
							
							Damage: 
							 2,2,2,1,1,1,1 
							
							Sculpt:  
							I really like the most of the sculpts in this set.  
							But his legs are all over and it’s crazy.  I want to 
							see it up close to know if it’s a good crazy or a 
							bad crazy. 
							
							Team Ability:  
							X-men team ability is more useful near the end of 
							the game then most give it credit it for. 
							
							Feats:  
							In Contact with Oracle is a must.  It is so useful 
							to up the damage and to up the defense and 
							occasionally up the movement.  I think he is also 
							perfect for armor piercing.  It may take awhile, but 
							that definite 1 damage and run away strategy can win 
							some games. 
							
							Battle Field Condition 
							:  
							Power dampening field to give everyone that 3 damage 
							or under feel.  Darkness is nice to limit the range 
							that they can catch you. 
							How to Beat Him:  How do you beat hypersonic speed?  Usually take out the support 
							pieces first.  It will take Nightcrawler a while to 
							kill you if he can’t do more then 2 damage every 
							other turn.  The surround him when it is your team 
							versus him.  Healing is big in a match up like 
							this.  Don’t lose your medic! 
							How to Play Him:  Perplexors are a must.  Telekinesis just like most games is 
							deeply important.  This way you can telekinesis and 
							use the rest of your HSS to run away farther. 
							
							
							Overview: 
							Kurt is no Nightcrawler!  Basically he is very 
							watered down, lower defense, lower movment and high 
							point cost.  This does not make him terrible though, 
							he is still very good, but just not ridiculously 
							unbalanced.  I do like him, he is playable.  He is 
							not broken and Northstar may be a little better for 
							the point cost.  I do recommend picking him up if 
							you win a tournament though.  
							
							J 
							
							Overall Score: 
							  
							
							4/5 300 Points 
							
							3.5/5 400 Points  
							
							3.5./5 500 Points 
							
							= This is Cramcompany. (Please no hate mail) 
							
							
							cramcompany@hotmail.com for questions comments 
							or dates.  (girls only!) 
							
							
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