Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page


Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports


Resources
Inventory Spreadsheet

Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

HeroClix "Click of the Day"


Image from heroclix.com

Atlas
Fantastic Forces

Reviewed 06.06.2005

Average Rating: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company

Reviewed by Cramcompany

Today we are going to be looking at the Atlas/Goliath from the Fantastic Forces Set.

Yeah…I don’t know who he is?  But the big A on his chest has comic potential all over it.

Cost and Abilities: 

Rookie = 94 Points, 8 clicks of life, 0 range , Masters of Evil team ability

Experienced = 107 Points, 9 clicks of life, 0 range, Avengers Team Ability

Veteran = 125 Points, 9 clicks of life, 0 range, Avengers Team Ability

Which is best?  This is where I decide which to review.  Definitely not the rookie, he doesn’t have charge.  There is a 20 point difference between the experienced and the veteran.  For the 20 points you get more impervious and a higher attack.  I’m going to go with the veteran.

Movement: 10 with charge.  He has charge for three clicks.  His movement always stays high.

Attack:  10,9,9,8,8,7,7,6,6.  He has quake for 2 clicks and then charge.

Defense: 16 with impervious for 2 clicks.  Then invulnerability and toughness

Damage: 4,4,4,3,3,3,3,2,2.  This is his strong point.

Sculpt:  He looks like he was in a bad 80’s cartoon about space fighters.

Team Ability:  Avengers.  Which used to be bad until……see next section.

Feats:  Avengers and thunderbolt!  For 5 points Atlas can be any team you want.  Ultimate or Mystics spring to mind. 

Battle Field Condition  Darkness will help even out the range issue for the man A man.  Poor team work is good for all the big figures, since they already can’t be carried.

How to Beat Him:  It’s is too easy.  Anybody with a range, or outwit or psychic blast.

How to Play Him:  Grr….don’t.

Overview:  No range, can’t be carried and everyone can target him….hmmm.  This does not strike me as good.  You can’t carry him or telekinesis him so realistically for this to work he has to roll him impervious, because he will be attacking second.  His high damage is nice, so if you can get him into a one on one, he has a good shot of winning.

Overall Score:

2/5 300 Points

2./5 400 Points

2/5 500 Points

= This is Cramcompany. (Please no hate mail)

cramcompany@hotmail.com for questions comments or dates.  (girls only!)

Darn I forgot to make fun of the A on his chest!


Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.