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Karma
Fantastic Forces

Reviewed 07.29.2005

Average Rating: 1.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Dario Today we have Karma, from Fantastic Forces:

Rookie 43p, 8 range, 1 target, X-Men TA, 5 clicks of life
Exp. 49p, 8 range, 2 target, X-Men TA, 5 clicks of life
Vet. 59p, 10 range, 2 target, X-Men TA, 6 clicks of life

Because I feel the Vet. is the one offering the best deal for the point
cost, the Vet. will be it:

Stats:

Speed: 7, 7, 6, 6, 5, 5. She sports Mind Control for the first four clicks.

Attack: 11, 10, 9, 8, 8, 7. Incapacitate for the last three clicks.

Defense: 15, 14, 14, 13, 13, 12. No Powers.

Damage: 1 all the way. No Powers.

Analysis: Ok, this one will be fast. When you check her defense and damage
values, it becomes obvious that she’s not meant to attack; her only purpose
is to mess with your opponent strategy, and sure she can do that with a 10
range, 2 targets, and an insane attack. And when she’s near the end, she
switches to Incapacitate to stuck your opponent’s threats. Thing is, she’s
very fragile. You better keep her away from the bad guys and/or in hindering
terrain, ‘cuz with her low defense and lack of damage reducing powers, she
takes one hit and she’s on her Incapacitate, she takes a second and she’s
gone.

Conclusion: This girl deserves a try if you like Mind Control, not much else
to add. No Feats or Fields Conditions seem specially good for her.

Ratings:
100 - 1/5 not a good idea…
200 - 1.5/5 nah…
300 - 2.5/5 here she might do the trick
400+ – 3/5 here she’ good.

This is Dario

darioferni@hotmail.com

 


russianspy
1234
Today we review karma one of my favorite figures from fantastic forces. The veteran is the best version. At 59 points she takes up your secondary attacker slot. You get 10 range, two targets, and an impressive 11 attack. She only has one damage but that doesnt matter. Later on she gets incapacitate, another extremely useful power. The only problem is that she has an extremely low defense, and no defensive powers whatsoever. What do you do about that? Well park a nice pd or hydra medic next to her, when she gets hit, heal her back up. And the TA will raise her attack to an even more impressive 12. She is probably the best mindcontrol piece to hit the game, and shes cheap enough that she doesnt eat up your points.

100: 2.343/5 She can just mind control the biggest piece, and start taking out suporters.
200: 2.776/5
300: 3.187/5
400: 3.778/5
500: 4.001/5 at this point her point cost is near insignificant, so you can just take control of thor and kill hte medic.


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