Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Reviewed by Cramcompany
we are going to review the Unique of Mad Thinker
from Fantastic Forces
the Mad Thinker. When you are trying to make comic
books sound cool to your friends you just have to
avoid using this guys name.
Cost and Abilities:
Unique: 53 points No team Ability, 8 range with
Fast change from my normal review her. Mad thinker
does not need much thought. He is a prob control
character with mind control. He has a short dial
and a stupidly low attack. He gains perplex and
later outwit when he loses his mind control. Here
is a list of problems the Mad Thinker has.
name is the Mad Thinker
attack is a nine
defense is a 15! A FIFTEEN!!!!!!! And he has
willpower, which means he takes all the damage and
will definitely be hit.
is at the BACK of his dial
his low attack he will be forced use his probability
control on himself.
control is terrible with 8 range and single target
the point cost you could two or three good support
name is the MAD THINKER
put anything on him and simply do not play him and
you will be just fine.
So, today we have, from Fantastic Forces… Mad
Thinker, a Unique that has no
TA, has 5 clicks of life, an 8 range, and costs 53
points… is he worth it?
Speed: 6, 6, 6, 8, 8. Mind Control on the first and
Attack: 9, 9, 8, 8, 7. No Powers
Defense: 15, 14, 14, 13, 12. Willpower the whole
Damage: 1 all the way. 1 click of Probability
Control, followed by two of
Perplex, and finishes with two clicks of Outwit.
Analysis: Well, he’s obviously meant to be a support
piece… but I don’t
think I’d use him outside a team focused on Mind
Control (decent range,
attack value and point cost for that kind of teams).
Basically, although he
has a good attack, his speed and damages are low. I
understand that we
covers that with willpower and the range (the
movement part) and that also
for the damage part, he’s not meant to attack, but
still… his defense is a
little low, and the lack of damage reducing powers
means that once he takes
a hit he’s done and a 15 defense means that it’s
probably going to happen…
and finally, although he have the nicest powers on
the damage department
(Outwit, PC and Perplex) you obviously don’t get to
use one at a time… I
think I’d rather use Con Artist, and cheap pieces
like that to get those
three powers, so you have them all the same time.
Conclusion: You may give him a try and like him, but
you can do better with
100 – 1/5 No Way
200 – 1.5/5 Naturally a little better, but still too
300 – 2/5 And I think I’m giving him a high rating…
400+ - 2.8/5The higher the points, the better he is.
long last I return, to grace those of you in
the Pojo-Verse with accurate reviews that
seemingly only I can provide. Apologies for
my rather lengthy sabbatical, on with the
points, 5 clicks of life, 8 range / 1 target, no
Thinker starts off with a paltry
6 movement, with a couple clicks of mind
control, and finishes out at 5. This fits his
character, as he's never been much of a hurried
individual in the comics.
9 is fairly decent, particularly
for a largely-support figure. it drops down to 7
by the time the Thinker croaks.
15 seems low, but this guy is
meant to sit back in hindering terrain, or
perhaps be walking by the side of his creation,
Awesome Android. He's not a click you would send
in guns a blazin. Willpower throughout, drops to
12 on his final click
1 throughout, with a click of
prob control, 2 of perplex, then 2 of outwit.
Pretty nice blend of powers there.
Final Thoughts: Thinker is a finesse
piece. He takes careful consideration in his
use, not strateforward brutal tactic. He could
fit well in certain teams, theme or otherwise.
The problem is, Legacy and Fantastic Forces have
gone a long way of saying "bigger is better", so
a lot of people will fail to see his potential,
and devalue him and not give it a fair try. I've
used him, and he saved my tail big time.