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Mad Thinker
Fantastic Forces

Reviewed 07.22.2005

Average Rating: 1

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company

Reviewed by Cramcompany

Today we are going to review the Unique of Mad Thinker from Fantastic Forces

Ahhhh, the Mad Thinker.  When you are trying to make comic books sound cool to your friends you just have to avoid using this guys name.

Cost and Abilities: 

Unique:  53 points No team Ability, 8 range with single target

Overview: Fast change from my normal review her.  Mad thinker does not need much thought.  He is a prob control character with mind control.  He has a short dial and a stupidly low attack.  He gains perplex and later outwit when he loses his mind control.  Here is a list of problems the Mad Thinker has.

ü       His name is the Mad Thinker

ü       He is 53 points

ü       His attack is a nine

ü       His defense is a 15!   A FIFTEEN!!!!!!!  And he has willpower, which means he takes all the damage and will definitely be hit.

ü       Outwit is at the BACK of his dial

ü       With his low attack he will be forced use his probability control on himself.

ü       Mind control is terrible with 8 range and single target

ü       For the point cost you could two or three good support characters.

ü       His name is the MAD THINKER

 

Don’t put anything on him and simply do not play him and you will be just fine.

Overall Score:

0/5 300 Points

0.5/5  400 Points

1/5  500 Points

= This is Cramcompany. (Please no hate mail)

cramcompany@hotmail.com for questions comments or dates.  (girls only!)

 
darioferni Mad Thinker


So, today we have, from Fantastic Forces… Mad Thinker, a Unique that has no
TA, has 5 clicks of life, an 8 range, and costs 53 points… is he worth it?
Let’s see:

Stats:

Speed: 6, 6, 6, 8, 8. Mind Control on the first and second clicks.

Attack: 9, 9, 8, 8, 7. No Powers

Defense: 15, 14, 14, 13, 12. Willpower the whole dial.

Damage: 1 all the way. 1 click of Probability Control, followed by two of
Perplex, and finishes with two clicks of Outwit.

Analysis: Well, he’s obviously meant to be a support piece… but I don’t
think I’d use him outside a team focused on Mind Control (decent range,
attack value and point cost for that kind of teams). Basically, although he
has a good attack, his speed and damages are low. I understand that we
covers that with willpower and the range (the movement part) and that also
for the damage part, he’s not meant to attack, but still… his defense is a
little low, and the lack of damage reducing powers means that once he takes
a hit he’s done and a 15 defense means that it’s probably going to happen…
and finally, although he have the nicest powers on the damage department
(Outwit, PC and Perplex) you obviously don’t get to use one at a time… I
think I’d rather use Con Artist, and cheap pieces like that to get those
three powers, so you have them all the same time.

Conclusion: You may give him a try and like him, but you can do better with
cheaper guys…

100 – 1/5 No Way
200 – 1.5/5 Naturally a little better, but still too costy.
300 – 2/5 And I think I’m giving him a high rating…
400+ - 2.8/5The higher the points, the better he is.

C U

Dario

darioferni@hotmail.com
 

Stormwolf
At long last I return, to grace those of you in the Pojo-Verse with accurate reviews that seemingly only I can provide. Apologies for my rather lengthy sabbatical, on with the review:
 
Mad Thinker
Basics:  53 points, 5 clicks of life, 8 range / 1 target, no team ability
 
Movement: Thinker starts off with a paltry 6 movement, with a couple clicks of mind control, and finishes out at 5. This fits his character, as he's never been much of a hurried individual in the comics.
 
Attack: 9 is fairly decent, particularly for a largely-support figure. it drops down to 7 by the time the Thinker croaks.
 
Defense: 15 seems low, but this guy is meant to sit back in hindering terrain, or perhaps be walking by the side of his creation, Awesome Android. He's not a click you would send in guns a blazin. Willpower throughout, drops to 12 on his final click
 
Damage: 1 throughout, with a click of prob control, 2 of perplex, then 2 of outwit. Pretty nice blend of powers there.
 
Final Thoughts: Thinker is a finesse piece. He takes careful consideration in his use, not strateforward brutal tactic. He could fit well in certain teams, theme or otherwise. The problem is, Legacy and Fantastic Forces have gone a long way of saying "bigger is better", so a lot of people will fail to see his potential, and devalue him and not give it a fair try. I've used him, and he saved my tail big time.
 
Final Score: Constructed Tourney: 2.5 / 5
                     Sealed Booster : 3.25 / 5
                     Friendly Play: 3.5 / 5
 

 


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