I’m writing this from the road and do
not have an Internet connection. My apologizes if
anything is wrong, but it shouldn’t be, because I’m
nearly completely perfect.
DR. STRANGE from the new Fantastic
Forces set. Dr. Strange is the resident Master
Sorcerer of the Marvel Universe. He’s kind of the
Emergency Broadcast Network of the Marvel universe,
when he shows up you know it’s really bad. He
probably has a hard time making friends.
WHICH IS THE BEST: The answer to
this is easy. All three versions are very similar
and just slightly higher stats per version upgrade,
but the wildcard team ability makes all the
difference. He’s only a spider-man alley for the
veteran, so the best version is
POINTS: 110, CLICKS 8, 10 range with
2 targets, Spider-man Team Ability
MOVEMENT: 10 with phasing through
part of his dial.
ATTACK: 11,10,9,9,98,7,7,6. He has
Psychic Blast, telekinesis, Incapacate and finishes
with Energy Explosion.
With Energy Shield Deflection at the beginning,
Barrier in the middle and goes into the stand by of
DAMAGE: 3 outwit, 3 probably
control, 2,2 with ranged combat expert, 2,2
enhancement, 1,1 outwit.
FEATS: Incontact with Oracle is
always useful other then that leave your points to
abusing his wildcard ability.
BATTLE FIELD CONDITIONS: Bright
Lights to find those stealth characters, unless you
have an Ulitmates on your team. Nothing else.
HOW TO PLAY HIM: Standard Abuse of
Wildcard. Alfred Pog, Mystic Team Member, Ultimates
team ability, Security team Pog, Jarvis with the
Avengers team change card gaining any team ability
you don’t already have. Please note that this
Jarvis trick may become illegal by the time
Fantastic Forces becomes legal to play.
HOW TO BEAT HIM: He’s a first click
character, hit him for three and ignore him.
OVERVIEW: I like this Strange much
better then the other Strange, but neither is a
force. If you really find a larger point game and
are able to abuse the wildcard ability then he’s
worth playing. However he is NO brick and playing
him, as your primary attacker is a mistake. His
attack is good on his first click, but he needed
Deathbird’s 17 defense with Energy Shield. That
extra digit is crucial to making him truly hard to
hit. His psychic blast is nice, but 3 damage on a
110-point character is a little light. His
abilities are a bit nicer then the other version and
more importantly more consistent. He’s worth trying
a few times, but I would not play him in anything
other then 500 point torments.
2/5 300 Point Game
2.5/ 5 400 Point Game
3/5 500 Point Game (He’s a good
This is Cramcompany
Please no hate mail.