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Awesome Android
Fantastic Forces

Reviewed 07.06.2005

Average Rating: 3.0

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Reviewed by Cramcompany

Today we are going to review the R/E/V of Awesome Android from the Fantastic Forces Set

Awesome Android (later known as Andy) was created by the Mad Thinker, using Reed Richards technology.  He’s a robot that later developed his own mind and now works at a law firm much like Harvey Birdman attorney at law.  Of course Harvey Birdman is inferior, because HE needs EYES to see.  Andy can adapt to anybody’s super power within a certain range and has taken on the Fantastic Four several times, when he is not stealing post it notes and staplers at She-Hulks law firm.

Cost and Abilities: 

Rookie = 96 Points, 8 clicks of life, 6 range with 1 targets, Dr. Doom ability

Experienced = 125 Points, 9 clicks of life, 6 range with 1 targets, Dr. Doom Team Ability

Veteran = 131 Points, 9 clicks of life, 6 range with 1 targets, Spider-Man Team Ability

Which is best?  The first thing to note is all of them are wild cards.  So any increase they get will not be from the team ability.  There is only 1 click difference between the three versions and all of the versions have about the same powers in about the same order.  I understand the most powerful version is the veteran, but he is also about 45 points more then the rookie version.  Those points can go to Feat Cards and adding other characters to help abuse his wild card team ability.  Best Figure = ROOKIE

Movement:  7 with no abilities.  Oh wait…he has force blast….hmmmm.   I will stick to my original statement and say he has no abilities.  BURRRRRRN!  Take that force blast!  

Attack:  9 with super strength for three clicks.  Thn 8 with Quake for two clicks and finishes with a pathetic 7.

Defense:  16 with invulnerability for 2 clicks.  Followed by toughness for the rest of the dial.

Damage:  The boy can hit hard for a long while.  3 for half the dial then 2 with close combat expert for the rest of the dial.

Sculpt:   Oh he is so cool!  He can literally hold figures and he can hold a sword or a cocktail umbrella. He also has no eyes and a big mouth, ya gotta love ‘em!

Team Ability:  Wild Card.  Being every team ability is better then anything.

Feats:  Unstoppable is good.  Incontact with Oracle is a must.  You saved the points, so use them now!

Battle Field Condition   Darkness is works for him, because it will help his range.  Poor Teamwork is great for all of the Giant Figures that already can not be carried.

How to Beat Him:  Out ranging him works very well.  Throwing a Pog at him and making him break away or kill it is also a nice option.  Basically tie him up and shoot him from far away.

How to Play Him:  Batman Team, Mystics, Ultimates, Serpent Society are all good things.  Use the Thunderbolt and Jarvis POG combo to achieve that Team Ability that you just can’t afford.  (Usually Mystics or Ultimates.)  IF you must skip one form this list I recommend Ultimates, because Andy is mainly a close combat person anyway.  Oh and last but not even close to least; use the LE Invisible Women and the changing team fantastic four card.  Andy will now be able to copy a 19 defense and from what I have read in the papers….that is good.

Overview:  Awesome Andy is pretty darn good if you build a team around him.  There is about 20 wild card characters that are much, much, much better though.  Prometheus, Taskmaster and rookie Sub-Mariner are all much better and do the same job.  But if you want to play a big figure, then Awesome Andy is truly Awes…..NEAT.   I would never use that bad of pun….(Scott uses shifty eyes).

Overall Score:

2.5/5 300 Points (Wildcards always get at least a two)

3/400 Points

3/500 Points (More to Copy and more reason to have to use him.)

= This is Cramcompany. (Please no hate mail)

cramcompany@hotmail.com for questions comments or dates.  (girls only!)


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