Pojo's HeroClix "Click of the Day"
Moveability - All three of the
Bishop REVs have basically the same powers throughout their entire dials.
For movement they all start with Running Shot and a Speed of 8. The Veteran
gets a second click of Running Shot with a Speed of 8, but otherwise they
are almost all identical.
Attackability – His Range of 6
on all three versions gives him an effective range with Running Shot of 10
squares. Its not to bad, but that means you have to start within range of
Outwitters and Perplexers so your opponent can limit his effectiveness with
Running Shot if he so deems. The Rookie starts with an Attack of 9, which he
keeps for 2 clicks. A 9 is about average for a figure of 61 points, but his
Attack stays relatively steady. He keeps a 9 Attack for 2 clicks and never
drops below a 7 so he doesn’t become completely worthless at the end of his
dial. The Experienced gains a starting Attack of 10 and the Veteran keeps
this 10 for 2 clicks, but otherwise they follow the same mold as the
Rookie. Basically when it comes to Attackability Bishop is about as average
as you can get.
Damage – The bad news is that he
never has a natural Damage above 2. The good news is that he does have some
ways to make that 2 as effective as possible. All three versions start with
Outwit. The best use for Outwit with Bishop is to use it with Running Shot
or a straight ranged attack and take out your opponent’s Defensive powers.
That way his Damage of 2 can cut through powers like Invulnerability, or
Impervious. After his first click he gains Ranged Combat Expert. Without
Running Shot he is now best off to stand and blast away with RCE. The
Rookie and Experienced have 3 clicks of RCE while the Veteran has 4.
Otherwise keep Bishop out of close combat because he won’t do a heck of a
lot of damage in a scrum.
Defendability – His mundane
starting Defense of 15 is only slightly covered up by Toughness. The Rookie
and Experienced have Toughness for 4 clicks while the Veteran gets an extra
click of health and keep Toughness for 5 clicks. Basically Bishop will take
damage quickly if your opponent decides to go after him. When Bishop gains
RCE he really has no choice but to stand and fire and without Stealth and a
limited Range of 6 he will be sure to be fired back upon and won’t stand
very long. His saving grace is 2 clicks of Regeneration which on a roll of
6 can get any version back to Running Shot. Still in larger point games
don’t expect him to be around for a long time.
Miscellaneous – The figure
sculpt is pretty much what I would expect for this figure, but its nothing
special. The Experienced and Veteran both gain the X-Men team ability,
which may be useful to keep Bishop on his top click. I’ve already pulled
the Rookie and Experienced so he is not too difficult to pull.
Playability – Ironically for the
first time I gave all three versions of Bishop the same score. I could not
find one that I felt was better then the other. For 10 points the
Experienced gains basically an Attack of 10 versus 9 and the X-Men ability.
Is this worth 10 extra points? The Veteran gains an extra click of Running
Shot and a deeper dial for 15 more points? Does this make him a better
figure at 86 points versus 61? Overall I think they are all solid figures,
but until I really use one in a battle I’m not sure if they are going to
Overall Score: (Out of 10. Score of: 4 = horrible, 5 = below
average, 6 = slightly above average, 7 = great, 8 = outstanding)
Rookie Bishop – 6.2
Experienced - 6.2
Veteran - 6.2
My first review for Pojo, and I get the time-traveling
mutant, Lucas Bishop
His rookie runs 61 points, and you get Running shot with
a move of 8, an attack of 9, a defense of 15 with toughness, and a
damage of 2 with outwit. after his first click, he loses RS and outwit,
but gains ranged expert. Toward the end of his 6 clicks of life, he
gains 2 clicks of regeneration.
The experienced costs 71, and all you get is a starting
attack of 10, with a slower bleed of his stats. No more life.
The vet weighs in at 85 points, and gets you an extra
click of life, and an extra click of rs and rce.
The LE, "Bishop of XSE" Runs 65 points, loses the click
of Outwit, but gives you a click of imperviousness instead. This one
seems closest to the comic character of all the versions
Overall, I found Bishop to be under powered. The short
range of 6, combined with a low Defense limits his usefullness, though
he might be decent in a sealed booster tournament. I just don't find
him all that great as far as a tournament piece would go. But for you
X-fanatics looking to expand your X-men armada, here you go!
|Welcome to me, russianspy1234. Some of you may have seen
me around the pojo forums, though that's doubtful since I haven't been
active in a very long time. Anyways on to my review. Today's click is
Bishop. I have looked over bishops various versions and I have determined
that the experienced version is the best, so I shall focus my review on
that. Take a look at the
I was lucky enough to pull one of these babies in the Mutant Mayhem draft
event at my local store, and I was pleased with the results. So lets see
what you get for your 71 points. 8 movement with running shot, spectacular?
No. Good? yes. The range six is also not all that good but also not that
bad. 15 defense, again nothing spectacular. 10 attack is great. 2 damage on
the first click with outwit, this is fine and dandy. So what should you do
with this Bishop? You should send him up against support pieces. He isn't
strong enough to take on a primary attacker but he can take out some good
secondary ones. So outwit superman's impervious and running shot into some
other unit while your primary attacker puts the hurt on Superman. Bishops
second click is also interesting. His speed and attack drop by 1 and he
looses running shot so his range effectively drops by 4 as well. He looses
outwit and gains running shot. Four damage is good, but it isn't great. But
then again, 71 points isnt enough for a great attacking piece. Still he can
put the hurt on the weaker pieces or even some stronger ones. Outwit,
attack. Outwit, push to attack, rest, kill. That should work on even some of
the 100 point range figures. I cant think of any clicks off hand that keep
impervious for more than 4 clicks so you wont need out with at that point.
So you can fairly easily deal 8 damage to a tough click. The rookie is just
a weaker version, to weak to attack, to expensive to just support. The VET
is preatty decent as well but not for 300 point game. Maybe in 400 or above
otherwise just use the EXP. The unique is interesting you loose outwit but
gain impervious. Bad trade off in my opinion. You just went from a good
supporting piece to a crappy attacking piece. Now for the basic ratings
100: 1.042/5 Just no, none of the versions.
200: 2.64/5 Maybe the rookie but id stay away.
300: 3.24/5 Sure there are better clicks out there but he's still decent.
400+ 4.23/5 Outwit is good and you can put on another half decent Xmen to
Thus ends my review
||Bishop is my favorite X-Man, and a darn good piece.
At 61, 71, 86, he won't be your main powerhouse, but when played correctly,
he is a huge pain to deal with.
He starts off with outwit and running shot in all forms, and continues on to
And, just when your opponent deals four or five clicks to him, and thinks
he's dead, think again! This baby gains regeneration! 6 range on all pieces,
so if your opponent slaps down a Darkness feat, no problem. An excellent
piece, but he could use a little bit of stealth, but I'm not complaining
abour running shot!
200 pt Tournament: 5/5
300 pt tournament: 4.5/5
400 pt tournament: 3/5