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Captain Mako

Reviewed 12.19.2005

Average Rating: 2

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Well today we review captain mako, the indy universe's resident mutant. yes apparently there are mutants there. one word describes this figure: icky. For 52 points hes definitely not a bad figure, but it just seems like his powers were specificaly spread out to not work wel together. The charge doesnt matchup with the BCF, and neither does the exploit weakness. I may be reading this wrong, but it doesnt look like flurry and exploit weakness work together because they are both close combat actions. His defense is a little low but his attack is a little high so it balances out. Wait i found another word to describe this figure: justuseghostwidowifyouhaveher.

100: 2.001/5 he can survive here
200+ a steady decrease down in the point levels im in a bit of a hurry.

~So said the spy.
Dario Captain Mako

Again I apologize for taking so long between reviews. At least i promise
i'll be for everyone on this week. Today is Captain Mako, from City of
Villains. I won't give you story on this guy simply because i don't know
any, so into the figue: He's a Unique, he costs 52 points, he's CoV TA, no
range, 6 clicks of life and:


Speed: 8, 8, 7, 6, 5, 5. Starts with 2 clicks of Charge and ends with 2 of

Attack: 10, 10, 9, 9, 8, 7. B/F/C on the 3rd and 4th clicks.

Defense: 16, 16, 15, 15, 15, 14. It's Toughness for the first 3 clicks.

Damage: 3, 3, 2, 2, 1, 2. Starts with Exploit Weakness, then comes Battle
Fury for the following 3 clicks and then goes back to EW till the final

Analysis: Well, i gotta say, i think this guy is really cool. I really like
him as a third string attacker. His attack is pretty good the whole dial;
not a lot of Powers there, but very nicely placed. His damage starts with a
3 that will go through anything, then a 3 with Battle Fury (oh well, not too

bad anyway) then, although follows 2 and another 2 with Battle Fury you have

Claws on the dial (Super!), and then although you have 1 and 2, you get back

Exploit Weakness. His movement part of the dial is not the best with not so
high numbers, but Charge at the beginning helps, and Flurry comes in handy
while adjacent to characters with no damage reducing Powers. As for his
defense, nice numbers for the cost (maybe a little hard to heal) and the
Toughness will make that dial a bit longer. Oh, and i almost forget, he's
sports the TA that's like the Mystics.

Conclusion: Really good if you can overlook his lack of range. You'd think
Battle Fury is annoying to move him with your TKer, but no really, as you'll

need to move him just in the beginning (if you make the right move). ICWO is

a must to either make that decent 16 a tough 17, or that good 3 with EW a
devastating 4... or use Perplex (Con Artist) there if possible, leaving ICWO

to give him a permanent 17... can you imagine that? in a 300 points game
your opponent won't be sure which should he attack, if this guy or your main



100 - 1.75/5 Not great... It seems like harly anyone is good here.
200 - 2.35/5 Better, although still not his best spot...
300 - 3.75/5 Great here if used correctly
400+ - 4/5 Although more powerful characters here can destroy him easily,
it's so cheap it's good, and he still can be really annoying!


This is Dario

mails to darioferni@hotmail.com

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