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Fantastic Forces

Reviewed 08.12.2005

Average Rating: 3.45

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

VermillionSL Lockjaw

Lockjaw, the only dog figure we have in Heroclix that does his own actual fighting, not like that lazy dog on the Arwyn base from Indyclix. And what a doozy Lockjaw can be. He comes to us from the Fantastic Forces expansion as a double-based REV.

Basically, all three versions of Lockjaw do the same thing; they phase, they have some toughness, and they are transporters. Not much difference between each version point-wise, power-wise, and stat-wise. None of them has any team ability. I feel that at least one version should have had the Fantastic Four team ability, as fellow Inhuman Medusa has the Fantastic Four team ability, but with the new Fantastic Four alternate team ability card out there, a figure that cheap running around with a 19 defense is not very balanced.

He looks just like he does in the comics: a big bulldog with a tuning fork coming out of his head. Not a lot of action happening on the base, meaning he’ll look good on display, but not in a diorama.

Lockjaw here may be the single most useful piece in the entire Fantastic Forces expansion set. He’s seen very widespread usage at Wizard World Chicago’s regional Heroclix tournament, with the two top finishers using four Lockjaws each on their teams. He has so many uses, that the possibilities are almost endless with him. And he looks adorable to boot!

In a friendly game, he’s tons of fun, and quite annoying. He doesn’t fit very well into theme teams, since there aren’t any other outsiders out there besides Medusa (who’s retired…). And in competitive play, he can be abused like a red-headed stepchild. Although not perfect, he’s pretty darn good for his points.

He’s also super common, so you won’t have any problem getting any version of him to field. A few boosters should net you at least one.

I give him 4.5 out of 5


Today we'll be reviewing the first pet of heroclix LOCKJAW! I get alot of comments that say we should review the figures that people are playing with right now. So I'm trying to mix up this week, with some clicks to review for the future, the past and now.

I don't care who you are or what your temperment is. If you're playing a Silver Surfer and you lose to a team of Dogs....you're mighty upset. You'll want to say a bunch of nonsense symbols like @$%$@*$_(!!! or my favorite &^&^!@#!!!!

I'll just say it all right here. When I first say Lockjaw and the transporters ability I was a touch sceptical. Okay so minus 2 attack to even the veteran version is like 7 attack and he has too be next to them. But if he stops next to them, he can;t use the transporter abilty. Plus he can not use phasing and transportes ability. But I was dead wrong, that is basically incredible cheap hypersonic speeders that can carry and never be trapped because of phasing. I recently received a mighty pounding from a guy playing 3 veteran Lockjaws and some perplex. I had a really soilid team and just got destroyed! There was no playing or option that would have let me win that. So I will skip which is best and tell you the veteran is, because it has the highest attack and damage, but the other two are worth playing as well.

LOCKJAW is 38 points, no team abilty, and is 8 clicks long.....as stupid as that sounds.

MOVEMENT: 14 and has phasing on his entire dial

ATTACK: 9,8,8,7,7,6,6,5 no powers.

DEFENSE: 14,14,13,13 all with toughness. 13,12,12,12. the rest. So darn easy to heal.

DAMAGE: 3,2,1,1,1,1,1 with no powers.

SCULPT: I can't deny it! Lockjaw is the best statue of a sad dog with a tunning fork in his head that I own. Hand down!

FEATS: Incontact with Oracle is deeply effective on him. Boost his attack, damage or movement is always very useful. Shake off is terrible, because for it too work, you have to actually ROLL for breakaway and get it. Want him to be even better, put Oracle ON the Oracle card. Lockjaw with outwit or another perplex would be great.

OVERALL: Here is a breakdown of his positives and Negatives

• He has the incredible move and shoot abilty for only 38 points
• He is still great at just plain carrying people around...you know TRANSPORTING THEM. Infact he's the best at that in the game.
• You have to get lucky to hit people alot of times.
• He can go in the back and take out support, killing a medic early is very useful
• With the two base swivel he moves even farther then his dial suggests.
• He can literally get between two engaged figures and those two figures will not be able to attack each other
• He's a dog with a tuning fork in his head.....not sure if that was a positive or negative
• He has a really long dial and that toughness makes it even longer
• He is undercosted by at least 15 points
• 3 damage opening click makes him capable of damaging anybody
• Easy to heal and easy to run and be healed.

Lockjaw is litterally a game changing character. The manditory telekenisis character per team is a thing of the past. Lockjaw opens up the game completely. A Lockjaw shuts down the big bad Amazo team and the Thor Team. Both Teams not as good without support. Plus even Thor himself can not kill a Lockjaw in one hit. So Lockjaw can drop a blades claws guy while engaging Thor, but protecting the blades/claws guy and then taking a transporter ability shot on Thor. The following turn when Thor hits Lockjaw for 5 or even 6 Lockjaw phases over to the medic. Gets healed and the Blades Guy attacks Thor the same turn. Thor will still be engaged with the blades claws character with little to do, but try and push to attack.
Another crazy thing is how often Lockjaw becomes an outwit target, which sounds bad, but accutally is pretty amazing. If your oppenent is focused on a 38 point character, you're probably golden. There is lots and lots of things to do with Lockjaw he single handly makes the game a very different environment. If you have not seen it the difference yet you soon will.

3 Veteran Havoks, 3 Veteran LockJaws, 2 Medics, Destiny and Incontact with Oracle/with Oracle will be about my team for Regionals.


Keep it Clicking
Questions, comments, sexually confused? email me at cramcompany@hotmail.com.
Please no hate mail

PS: I'm running a contest, for a clever ending. Keep it Clicking is soooo lame. Help me out! The winner will receive a reviewed character of his/her choosing. The losers will be sacraficed to my god, Zule! ZUuuuuuuuuuuuuuuuullllllllllllllllllllllllleeeeeeeeeeeeeeeeeeeeeeeeee!
Dario I wanna say that I’m sorry I missed the review on Darkseid, since I like that character a lot. I was looking forward to doing him, but what the heck, specially since Cramcompany did a very neat review of him. Still, I wanna say that I think that, with ICWO, Darkseid can be as good or better than U Thor; but you’ll have to figure that out on your own :P cuz today we have to

focus on…

…Fantastic Forces, we have Lockjaw. Man, I remember this lil’ guy from the show, he was cool, and so is its sculpt. Let’s see the clicx. For 39p you get No TA, No range, 8 clicks of health and:


Speed: 14, 12, 12, 11, 11, 10, 10, 10. Phasing during the whole dial.

Attack: 9, 8, 8, 7, 7, 6, 6, 5.. No Powers.

Defense: 14, 14, 13, 13, 13, 12, 12, 12. He sports Toughness the first four

Damage: 3, 2, then 1 till the end. No Powers

Analysis: This guy has an amazing first click (for his cost) and a decent
second one. Although he’s not meant to attack he sure can. His defense is not too high (but right for the cost, might I say) but with 8 clicks and that Toughness, he can take a couple of hits. Anyway, with that high speed values and Phasing, he’s unlikely to get hit too often, and even if he does his low defense makes him very support friendly.

Conclusion: Well, this is easy, if you need a transporter, this is probably the best one in the entire game. If you don’t, forget him, because he’s a one trick dog. (though, he does his trick better than any other)

100 – 1.5/5 I doubt he’d fit in any strategy here.
200 – 2/5 Much better, but still…
300 – 3.5/5 Here (and in higher points games) he’ll do the trick.

This is Dario, mails to


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