Reviewed by Cramcompany
we are going to review the Legacy Big Figure Unique
real Steel (best known as Shaq if you are a classic
movie buff) died, because he got a little too close
to Doomsday. In true comic tradition, no super hero
ever really dies. Steel’s niece decided she would
take up crime fighting and built a suit bigger and
badder then her uncles. She can grow in size with
her suit, thus justifying the big fig we have before
Cost and Abilities:
= 128 Points, 8 clicks of life, 8 range with a
single target. Superman Alley Team Ability.
12 movement with charge. This means she can move
six and close combat, but because she is a big
figure she is considered based to figures that are
within two squares. So in a way she can move 7 and
attack. Running shot is still a lot better though.
10 and keeps falling. She has quake for the first
two clicks then super strength. Quake is
interesting for this character. Big figures are
great at basing many different characters, so you
may actually get to use that ability. Super
strength on a big figure without leap climb is
with invulnerability on her first two clicks. This
is okay for a 120 point figure, but I would have
been much happier with 17. This does make her
easily push-able for doing those deadly 2 quakes in
a row. Later she gains toughness so she can be like
all the other cool kids.
4 damage for the first two then 3 for the next.
After the first four clicks she gains close combat
expert with 3, so she can hit for 5 clicks
potentially then it drops to CCE with 2. This is
very positive for Steel. If she is basing a figure,
then she will hit for about 4 clicks every time,
even on her last click of life.
Big figures are neat with an extra O.
Superman Alley. This is the anti-stealth and
hindering terrain ability. This is one of the best
abilities in the game and it helps to build your
team around somebody that can knock out stealth.
Big figures have been pretty horrible so far. Bat
Sentry is sub par and Giant Man….well somebody at
wiz kids must have really hated Giant Man. Steel
passes as okay. She is fairly priced for her
abilities, but does not knock you over as a must
play character. The Superman Team helps a lot and
let’s you build a wild card team around her. The
bottom line is this; in competitive play long range
is better then basing. Steel is a basing character
(yes she does have range) all her abilities are
utilized through basing and that has not proved and
effective strategy in Heroclix so far.
How to Beat Him:
Simply smack her from 10 range and that will do the
job. Captain Atom would destroy her. Leap/climbers
and Hypersonic speed characters will foil Steel’s
day as well.
How to Play Him:
Telekinesis her into the fray. Hope your opponent
is silly enough to set figures adjacent to each
other and move in to quake. Then push next turn and
quake again. Possibly use a barrier character to
put a wall behind your enemys’ and have Steel quake
them into the wall for an extra click. Wild card
the Superman Power and have your figures shoot your
enemies well they all plug away at Steel. Indoor
maps will work best for you. Think places where
Steel can base everyone at once. Steel is your hard
bait in this scenario and frankly, she will die most
of the time.
1/500 (Quake and minus 2 defense powers are a pretty
4/5 Draft/Sealed (Too fun not to draft.)
= This is Cramcompany. (Please no hate mail)