are going to review the Legacy character Hourman
has a special formula that makes him meta-human for
only an hour. It’s a really fun catch.
Cost and Ablities:
Rookie = 65 points, 7 clicks of life, 0 range, JSA
Experienced = 85 points, 8 clicks of life, 0 range,
JSA team ability
Veteran = 100 points, 6 clicks of life, 0 range, JSA
Hourman is pretty similar all three versions.
Progressively getting stronger. I hate reviewing
three different characters. So I’m just going to do
the veteran. Also, I ignored his activation click
and went straight to his major clicks.
with charge. 2 Clicks later leap/climb throughout
the rest of his dial.
10,10,10,9,9,8,8,7,7. I wanted to show how slow
this character went down hill. He is a tank, hit
him once and he will still knock you out. He has
super strength for most of his dial, which with out
flying or hypersonic speed, I don’t put too much
stock in it.
16 to start with invulnerability for 2 clicks, then
Toughness throughout the rest of the dial. His
defense dips, then goes back up to 16 once he gains
3 for the first 3 clicks then down to 2 for the rest
of his dial. He has probability control that starts
half way into his dial, basically as a fun
surprise. Close Combat expert comes in his next 4
clicks. This makes this character never odd to play
with and against. If you hit him hard, he’s going
to get a chance to hit you with Close Combat Expert
for 4 clicks.
Although nobody would ever agree with me, this is my
favorite sculpt in the set. It powerful and makes a
really weird costume look sweet. Love the blowing
cap and his “gonna kick some butt Batman style”
Hourman is not broken. Hourman is not great. But
Hourman is special. His starting activation click
is good enough to hit somebody for two damage and
probably will with that 10 attack. So you can push
attack into your best click. But that is another
conundrum, what is your best click? They are all
very good and it just depends on who your enemy is.
To me, I say you push the heck out of him. He has a
long dial and always seems to have something good
Team and Play Ideas: He has no range so I can’t see playing him without telekinesis or
a very good way to get him around the board. He
can’t be your heavy hitter, because for 100 points
there are far more powerful options. He can be used
in larger games to throw out as a sacrifice piece,
while the rest of your team range combats your
enemy. He is a great sacrifice, throw into the fire
character, because he can take a good lick if he
needs too and then push attack to finish off your
enemy. Him and Sinsetro could make a nice pair.
300 Point Games 2/5 (How can he fit?)
400 Point Games 3/5 (seems like the best fit for him
to tie up your opponents big guns).
500 Point Games 2.2/5
Fun Games 5/5 (He was made to be fun)
= This is Cramcompany. (Please no hate mail