Pojo's HeroClix "Click of the Day"
|Name: Phasing Green Lantern
Set: Cosmic Justice
Rarities: Mail Away LE
Powers: Phasing/Teleport, TK, Incapacitate, Impervious, Invulnerability,
Toughness, Energy Shield/Deflection, Willpower, RCE
Ranged Attacks: 2 Ranged 10
Team: Green Lantern Corps
John Stewart took over from Hal Jordan as the Green Lantern of Section 2814
(aka Planet Earth) during the 80’s and 90’s. He’s also the GL featured in
the current Justice League TV show, and as a former Marine, he brings a
military background to the job of Galactic Protector. This Mail Away LE
represents John in his phased mode, thus a little more powerful than the
regular version of the guy.
151 points is a tough pill to swallow, but look what you get. TK for 6
clicks! 2 Ranged 10 targets and a max damage of 5 doesn’t suck (using the
new Rule of 3, you can RCE that 2 up to a 4, and perplex it up one more).
But he’s also got the GL Corp TA, Incap., and a host of other fantastic
powers. He’s almost a one man army by himself. You might be tempted to just
eschew this guy and use his Vet version, but IMO, this figure has a better
mix of powers, and better stats.
I love it when WK uses the clear plastic to mold figures, they just end up
looking so freakin’ cool, and this one is no exception. Without the paint to
distort the features, you can really get a nice look at the delicate details
of the figurine. One interesting note on this figure is that most of the
other Mail Away figures have the bronze LE color ring, this Green Lantern
Mail Away does not.
Originally Phasing GL was available for $5.00 and a coupon found in one of
Wizard Publication’s three monthly magazines, Wizard, ToyFare and InQuest.
He only recently has sold out, so as long as he remains tournament legal,
his secondary market value should only increase. Yeah, there’s a lot of him
out there, but since the supply from the manufacturer has dried up, newer
players will end up paying more and more for him. Most recently there were
43 auctions for this piece that sold ranging from $2.50 to $14.50 with an
average price of $8.03. I fully expect this price to continue to rise over
the next year, though I doubt that the average will ever rise to over $20.
My ratings –
Next time – Back to Unleashed, looking at some of the second tier of Uniques.
Range 10; 2 Targets
8 clix of life
Green Lantern Corp
Phasing (8 clix); Telekinesis (6 clix); Incapacitate (2 clix); Impervious (1
click); Invulnerability (1 click); Toughness (2 clix); Energy
Shield/Deflection (2 clix); Willpower (2 clix); Ranged Combat Expert (6 clix)
He’s green…He is very very green…He’s kinda see through. Overall, it’s an
interesting sculpt, but not one of my favorites by any means.
Fortunately, his stats are much better than his sculpt. First, phasing + GL
team ability = broken. The ability to carry a pack literally any which way
is amazing. One difference between this GL and the REV from Cosmic Justice
is that this one keeps phasing for his whole dial, which makes late game
regrouping extremely easy. His other stats/abilities are ok, but nothing
absolutely phenomenal for a fig of his point cost. Telekinesis is always a
plus, and a little late dial dual Incapacitate plus Willpower is a good
idea, but at the end he lacks the attack value to pull it off. His attack
starts at 10 and drops 1 every click until it hits 7, where it kinda levels
off, finishing off at a 6. His defense is a rather lowly 15 for the first 3
clix and then drops to 14, goes back up to 15 for 1 more click, and then
ends up at 12. His defense powers keep changing, starting at Impervious,
then Invulnerability, then Toughness for 2 clix, then ES/D for 2 clix, then
Willpower for his last 2 clix. That’s the other big change this guy has over
the V GL from Cosmic Justice…the damage reducing powers. The V GL starts
with ES/D and then gains Barrier a little ways down (which is absent from
this character totally, but most people don’t seem to notice) and ends up
with the 2 clix of Willpower just like this one. His damage is nothing to
scoff at…a healthy 2 with Ranged Combat expert for the first 4 clicks (and
keep in mind, that’s at 10 range), and then it starts to decline.
You should not push this GL unless you know that you can heal him up right
away, because that Impervious is life-saving. Even then, you should be a lot
more hesitant about pushing, since that leaves him wide open for a turn
where your opponent knows he won’t attack. You definitely have to use his
late dial phasing to your advantage. Many a time, the late dial Barrier that
the Veteran has has saved me some points, but since this one doesn’t have
it, he’ll have to use his phasing to get out of trouble. As a rule of thumb
when playing with any Green Lantern (but I’ve found it pertains mostly to
the Cosmic Justice ones with phasing) have him carry at least 2 guys with
stealth (preferably at least 1 with BCF…hello Indy), 2 guys with the PD TA,
and a medic (may I suggest the V Easy Co. Medic, solves your Medic and 1 PD
TA). This guy’s damage reducing powers are the primary targets for most
outwitting, much more so than ES/D is on the REV. That gold on the first
click seems to set off an alarm in opponents’ minds, and many times the
first chance they get they’ll outwit it and blast you for 3 or 4 damage.
I personally like this guy and the Cosmic Justice REV, but they are quickly
being forgotten thanks to the new Unleashed Hal Jordan Green Lantern. I
personally am not a huge fan of the Running Shot/GL TA combo since you have
to leave yourself open for return fire if you running shot, where as I
personally like to drop a cheap stealthed unit in the way of GL and his
enemies. Plus, you don’t have the nice mass phasing deal which is so good it
should be illegal.
100 points: NA
200 points: 2 out of 5
300 points: 4 out of 5 (Support him properly and he really shines here)
400+ points: 3 out of 5 (He might make it as a secondary attacker/taxi, but
he’s just not on the same caliber as others at this level)
Next time…she’s no ugly ducking…