Pojo's HeroClix "Click of the Day"
Costs: 45, 55, 69
Health: 8, 8, 9
SSADD: 6/6/11/1 (10/12/15/3), 6/6/11/1 (10/12/15/3), 6/6/11/1 (10/12/16/3)
Powers: Rookie – Charge, Leap/Climb, Super-Strength, Toughness, CCE .
Experienced adds nothing
Veteran adds nothing
Ranged Attacks: None
Team – None, Titans, Titans
Hank Hall and his brother Don were granted powers by the Lords of Order and
Lords of Chaos, and became Hawk and Dove (Hawk being more warlike and Dove
being more peaceful). They fought crime during the pre-Crisis era, doing
nothing more than taking up space in the back of better comics, and briefly
becoming Teen Titans, until Dove was killed in the Crisis. A new female Dove
soon appeared, and Rob Liefeld began penciling their stories. Whoopee right?
Wait it gets better.
So in 1991, long after the Hawk and Dove series ended, DC did a company wide
crossover called Armageddon 2001, in which a mysterious Villain named
Monarch would take over the world 10 years hence, unless Waverider could
figure out which DC Super-Hero actually became Monarch. Throughout all the
annuals that year Waverider looked into the possible futures of every hero
who had a comic at the time, culminating in Armageddon 2001 #2. Monarch
killed the second Dawn, and Hawk snapped, and THEN it was revealed that it
was Hawk who would become Monarch. Actually this was a lame cop-out, since
the entire piece had been written for Captain Atom to become Monarch (and
make more sense), but the higher-ups at DC vetoed the idea. Hawk did indeed
become Monarch, and then later morphed into an even more evil villain named
Extant, who started the entire Zero Hour cross-over. Extant was finally
killed by the JSA at the end of Zero Hour, but not before he kind of begat
Parallax, who used to be Hal Jordan. Confused? I knew you would be.
So until we get a Monarch or Extant figure (and I’ll bet we’ll be waiting a
LOOOOONG while for those), here’s Hawk. First thing you notice? You gotta
push him to get to his powers. I hate that. In the above statistics I list
his second click stats in parentheses. Call me crazy, but I don’t think I’d
ever use Hawk in any situation. He’s kind of a heavy hitter, but not a great
one, and his best melee power (CCE) doesn’t happen until later in the dial.
I like my characters to come out of the shoot fighting, not “powering up”.
The good thing is that he’s cheap.
REV Sets of Mr. Hawk are currently selling for between $4.50 and $5.75
shipping included. Not bad, but not great. Nice sculpt with the “feathers”
being separate pieces from the rest of the figure. Not my cup of tea, but
My Ratings: (Playability first, then Collectability)
R – 2, 2
E – 3, 2
C – 3, 2
Tomorrow – The man, the myth, the legend…Sergei Kravinov, aka, THE KRAVEN!
Don’t miss it!
|| Veteran Hawk
Now, I have to admit, when I first saw this figure, I laughed. Not just a
chuckle, but an actual “falls on the floor” laugh. I mean, look at this guys
first click, and that silly pose, then I was told he cost 69 points and bam,
I was on the floor. Well, after picking myself up off the ground, my buddy
brought it to my attention that this guy needs a push, then BAM. After
telling me this, I look at his second click and…needless to say, I stopped
laughing. For this review…I will look past this figures first click and go
straight to the ones that are productive.
Speed: Charge is a excellent ability on its own, but you combine with super
strength or Blades/Claws/Fangs and you have one mean figure. Hawk offers two
clicks of charge on his dial, and with a ten speed, you can TK this figure,
charge, pick up an object on the way and smash an opposing figure for 5-6
clicks of damage. After being pushed or taking battle damage, Hawk then
gains leap/climb. He can now chase down opposing figures or find short cuts
to the support staff.
Attack: There are only 3 DC characters that offer a 12 attack or higher.
Hawk just happens to be one of these figures…key thing is though, he’s the
cheapest! Can you guess who the other 2 figures are? ….. Despero and Son of
Darkseid Superman! This guy is in a class of his own when it comes to non-uniques!
There is no figure in the DC universe this guy cannot hit, which makes him
well worth his points, based simply on this! Add three clicks of super
strength and you have a serious basher for all you smash mouth players out
Defense: Well, they have to lower one stat to make the attack so impressive;
unfortunately, it was this guy’s defense. If you’re going to use this guy,
try to end your charge in a push and on the opposite side of opposing
forces. Always get in the first hit and use his five clicks of toughness the
best way you can. There’s no need to set this guy in open terrain, try
putting him on the edge of a wall, then charge around the corner when you
see an opportunity. This figure shouldn’t have any problems staying on the
board and his low defense makes it easier for the medics to use their skill!
Damage: Rather impressive damage for a figure that only costs 69 points.
Whether you are holding an object or not, he deals three clicks of damage
early and actually gets better with time. After four clicks of damage, Hawk
gains close-combat expert, making up for the fact that he lost super
strength. Still being able to deal four clicks of damage after taking four
damage yourself…What can I say? He makes an excellent ground pounder, one of
the best in DC actually.
Overall: I’m not fond of figures that require pushing in order to become
battle effective. If you’re an aggressive player, this requires you to waste
actions and slows you down; you should probably look elsewhere. If you are
more of a defensive player and you prefer your opponent to come to you, give
this guy a try, he will make them pay for being to aggressive, trust me!