Pojo's heroclix You need it. They Got it. This page view sponsored by

HeroClix Home Page
Message Board
Clix Chat
News Page

Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports

Inventory Spreadsheet


Pojo's HeroClix "Click of the Day"

Image from heroclix.com

Blastaar - Clobberin' Time

Reviewed 03.05.2004

Rank Veteran
Point Value  138
Collector's Number  060
Rarity  4

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Click of the Day Reviews 


Yes, Yes I know we already did Blastaar WAAAAY back in October...well, five months have passed...let's see what I wrote then:

"The Fantastic Four have taken many trips to the fun
vacation spot of the universe, the Negative Zone.
There they met and fell in love with…no…wait…strike
that, reverse it…they met with the wrath of Blastaar
of Baluur, the bitter arch-rival of Annihulus. (Why
they didn’t make Annihulus and Blastaar arch-enemies
I’ll never know, maybe they lacked foresight, Anny is
in IC and Blastaar is in CT). Blastaar and Annihulus
both have the same goal however, total domination of
the positive universe (you know ours).

Blastaar is your standard issue Marvel Alien Heavy
Hitter. He’s one of the few big guys who actually get
stronger as they get hit with damage, and that alone
makes him dangerous. Throw in Running Shot, Toughness, Super-Strength, Energy Explosion AND Leadership, and this guy is a no-brainer for your team. Plus he can fly, and has a range 10 attack, which with that Running Shot is nasty. His starting stats are by no means puny, at 8 Speed, 8 Attack, 17 Defense and 2 Damage, but by his fifth click of damage (and he gets a total of 9 clicks) he’s got 10 Speed, 12 Attack, 19 Defense and 4 Damage (with Toughness and Super-Strength). Drawbacks? No team affiliation, and 138 point cost. Like I said, he’s a Heavy Hitter, and can be the cornerstone of any team, if you have enough points to use him.

Blastaar’s Veteran version is a level 4 uncommon, so
he’s plentiful enough. If you can’t pull him out of a
pack, a couple of bucks is all he’ll set you back. The
sculpt and paint schemes are reasonable enough, if not noteworthy.

My ratings:
Playability 3.5 out of 5
Collectability 3 of 5."

Not a bad review...not bad at all...now let's see how
his REV and LE's compare today shall we?

Name: Blastaar
Set: Clobberin Time
Rarities: 2-4, LE5
Numbers: 58-60, 120
Costs: 98, 117, 138, 107
Health: 8, 9, 10, 8
SSADD: 6/8/16/2, 6/8/17/2, 8/8/17/2, 6/8/16/2
Powers: Running Shot, Energy Explosion, Super
Strength, Toughness, Leadership
Experienced adds no powers
Veteran adds no powers
LE Adds Invulnerability
Ranged Attacks: 1 Range 6, 1 Range 8, 1 Range 10, 2
Range 8
Arch-Enemy: None
Team: None

So our boy Blastaar has some nice abilities, Running
Shot never sucks...but that attack, WEAK! Sure, he's
not going anywhere for awhile...oh and here's the
kicker...he gets STRONGER as his dial increases. That
attack that starts at 8 for the vet, yeah it gets as
high as 12, and that damage, goes as high as 4. So
with any version of the baddie from Baluur, push him a
couple times to get to the big numbers and then go to

The LE version is probably the best of the four, the
dial is a little shorter, but at the peak of his
powers you get one click of invulnerability to go with
the 9 Attack and 4 damage. Ooooh perplex that up and
you're good to go.

REV sets of Annihilus' co-dependent little buddy
(apparantly they have an on-again, off-again love
affair, I mean hate affair, oh I don't know what I
mean) have sold for as cheap as $1.00 (with $3.25
shipping), and as much as $6.00 (with $5.00
shipping)...so that's $4.25 to $11.00. The upper end
doesn't suck...but that low end...The LE fairs MUCH
better selling for anywhere between $68 and $100.

My Ratings: Playability first, then collectability out
of 5)

Rook. 3, 3
Exp. 3, 3
Vet. 4, 3
LE. 4, 5

Nice little theme this week...Next week...dunno...we
need suggestions from you readers. PM me a theme and
I'll submit it for next week (or the week after).
Unleashed is unleashed upon us at the end of the
Shooter Blastaar of Baluur
107 points
Range 8; 2 Targets
7 clix of life

Running Shot (3 clix); Energy Explosion (2 clix); Super Strength (5 clix); Toughness (6 clix); Invulnerability (1 click); Leadership (1 click)

Another fine friend from the Negative Zone, here’s Blastaar’s LE fig with his modified dial. At 107 points, his cost puts him between his Rookie and Experienced versions, and in fact he is almost identical to his Rookie with some slight, and very nice, modifications for those extra 9 points. This version has an 8 range with 2 targets, Energy Explosion, AND Running Shot. That combo makes for a wonderful way to do some damage do a group early on. The only real downside to this is his awfully low movement of 6, making his running shot only an extra 3, effectively giving him a range of 11. Not shabby when combined with his other abilities.

Blastaar also has the unusual condition where his stats are highest not at the beginning of his dial, but in the middle, either click 3 or 4 (depending on which one set of stats you feel is best). This means that you can feel free to push him a couple of times to get to that nice click. Think about, you get back to back Energy Explosions just to have his stats go up. There’s also a nasty little surprise for your opponent when they’ve just dealt you damage that makes your stats go up instead of down. Once you’ve used his EE to it’s fullest, you can move right into a faster movement, dropping running shot but picking up super strength and high defense (17 with toughness, then 18 with Invulnerability). Once you’ve hit the Super Strength, you’d be a fool to push him anymore (unless you needed to get to the invulnerability click still).

His ending stats are similar to his opening stats: slightly higher speed, slightly lower attack, and a lower defense. The one click of leadership is probably good for early on, but it’s almost wasted since you’re likely to want him on his later clix as fast as possible. Overall, he’s a good fighter from start to finish.

100 points: NA
200 points: 3 out of 5 (would be higher if he didn’t take up over half the force)
300 points: 4 out of 5
400+ points: 3.5 out of 5 (a better choice would probably be the Vet if you’ve got the points to spare, unless you really really need that double EE)
Monger Blastaar of Baluur Unique
Clobberin’ Time #120

Now, if you even have this figure, consider yourself lucky. They are limited edition and can be VERY hard to find. I’m sure if you’re interested in picking one up, you can always look on Ebay, but at this present time, you’ll need a lot of money to purchase one – the going rate is about forty dollars. Is he worth this amount? To a die hard collector, I would say sure, but to actually use on a team, well….lets see.

Speed – Not impressive numbers at all throughout the dial. Although I do enjoy using figures with running shot, this can be found on his first 3 clicks. His stats are very consistent in this area, ranging from 6-8. I enjoy the fact that he still has a 7 movement on his last click, giving him a sporting chance of returning home or finding a medic.

Attack – Energy explosion and super strength, not a bad combo at all! He starts off with a somewhat low attack (8 on the first click) but as you’ll notice with all his stats, they climb gradually as he takes damage. They actually rainbow in some sense, going from 8 to 10 then back down to 7 on his last click of life. Pretty consistent and high enough to hit any other opposing figure within range. The 5 clicks of super strength at the end of his dial are by far the best he has, giving him the opportunity to pick up objects and smash little fellows into bits.

Defense – This guy is hard to take down, period. Keep him away from those pesky outwitters and he takes a pretty good beating. Once again, after only a couple clicks of damage, his numbers climb, making him even harder to hit for opposing forces. The defense starts off at 16 but after only 3 clicks, he’s sporting an impressive 18 defense with invulnerability tacked on top of it! Like every figure in the game, he can only take 2 blows from Firelord before he drops off the map, so be careful not to leave him in the wrong areas!

Damage – Another rainbow stat, but this one is my favorite! He begins the game with Leadership, an awesome ability that gives you an advantage on field position but use it while you can, because its only there for 1 click. He’s definitely able to deal damage, but only a 2 on the first click means you should probably push him when you are getting close to battle. Just like all his other stats - his numbers rainbow, leaping all the way to a 4 on his fourth click, but drop back down to 2 on his 7th and last.

Overall – This figure is a semi-cheap beat stick that can hold down position on any field you place him on. Give him an object to hold and this figure is capable of dealing six clicks of damage! I was impressed with Blastaar, he’s a mixture of Annihilus and Hulk swirled into one. If you’re looking for a solid figure and want something fun to play as well, try pulling out this guy from your LE box and give him a test run.


Without Victory, there is no survival...