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Captain America - Ultimates

Reviewed 06.18.2004

Rank Veteran
Point Value  103
Collector's Number  066
Rarity  5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Click of the Day Reviews 


WildWill

Name: Captain America

Set: Ultimates

Numbers: 64-66

Rarities: 3-5

Cost: 72, 89, 103

Health: 8, 8, 9

SSADD: 8/10/16/3, 8/11/17/3, 10/12/17/3

Powers: Charge, Leap/Climb, Flurry, Impervious, Combat Reflexes, Defend, Leadership, Exploit Weakness, Outwit

Exp & Vet add no new powers

Ranged Attacks:  1 Range 4, 1 Range 6, 1 Range 6

Team: None, Ultimates,

 

Ultimate Captain America is VERY similar to the original Captain America, if the websites Iím reading his bio on are correct.  See I donít do the Ultimate Universe.  Iíve read a few issues of Ultimate Spiderman, and I own Ultimate Team-Up #1, but only because it was written and drawn by Matt Wagner, and Iím a Matt Wagner completist.  So the bottom line here is that my bios for Ultimate characters are going to be skimpy at best.  Sorry, but itís the best I can do.

 

This bugger, heís gonna change the game as well.  Thereís a reason why I chose Thor, Hawkeye and Captain America as the first three COTD reviews from this set, itís because these all have the Ultimate Team Ability, which like the Superman TA from DC, is basically Anti-Stealth.  Nasty if you can get it.  Capís stats on the Exp. and Vet. version make him a tournament quality figure, heís just a beat stick, and since heís cheaper than Thor and easier to get, heíll probably end up on more teams.  Add to that, heíll probably never get KOíed, and youíre looking at your number one new Primary AttackerÖwell maybe not number one, but heís in the top three.

 

You can see for yourself the vast array of powers that Cap comes with, Exploit Weakness, Outwit, Flurry, Combat Weakness, etc.  About the only thing he doesnít have is CCE or RCE, which, well, he doesnít really need now, does he? 

 

Thus far, Ultimates has only been available at conventions and pre-release tournaments, but that doesnít mean there arenít singles out there.  Caps singles are going to be VERY highly prized, probably as much, if not more so than any other REV set.  His single Rookie is going for as much as four bucks by itself, and the Vet has sold for as high as $15.  REV sets have gone for about the same though.  Heís not quite as broken as Firelord, but believe me, there arenít going to be as many of him out there as there are Firelords.

 

My Ratings (Playability First, then Collectability)

 

Rookie 3,3

Exp 4,4

Vet 5,4

LE 2,2

 

Next time The March of the Ultimates continues, with a guy whoís loved and feared throughout the Marvel UniverseÖIíll give you one hint, he ainít Venom.


 
Gemini77 Many Marvel fans have been asking, nigh begging, for a playable Captain America. Finally, he as arrived in Ultimates. Cap is a veritable Swiss Army knife of powers with 10 different powers in the Rookie and Experienced version and 11 in the Veteran. All three versions have Charge, Leaping & Climbing, and Flurry on movement, Energy Shield/Deflection, Impervious, Combat Reflexes, and Defend on Defense, Leadership Exploit Weakness and Outwit on Damage. The Vet adds a couple of clicks of Toughness. When looking at the different dials, one thing that sticks out is the consistency of his stats.

By looking at the ordering of Cap's power, a strategy emerges. Move forward; use Leadership for extra actions to position your figures and ES/D to protect Cap from range. When close enough Charge in to close combat and get Impervious and Exploit Weakness. After taking a few clicks, you can use L/C or Combat Reflexes to fall back. At the end of the dial you are set to make you last stand with Flurry, Outwit, and Defend.

The Rookie has a 4-range attack, no Team Ability, 7 clicks of life, and costs 72 points. The Exp version is 89 points, has a 6 range, and adds the Ultimate TA. The Vet adds a click of life and some Toughness for 103 pts. The most outstanding feature of these figures is the Defense. It starts at a 17 (16 for the Rookie) and ends at a 16, while never dropping below a 14. The starting Attack values are 10,11, and 12 for Rook, Exp and Vet, respectively.

All 3 versions are great additions to any team. The Ultimates team ability is not only great for anti-Stealth, but also allows you to Charge through hindering terrain. Point for point, the Experienced version is the best of the lot. He is a sub 100 point Anti-stealth who is one of the best secondary attackers in the game.

 

 

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