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Pojo's HeroClix "Click of the Day"


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Magneto - Ultimate

Reviewed 07.22.2004

Rank Unique
Point Value  144
Collector's Number  092
Rarity  6

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Click of the Day Reviews 

Godwin Next we take a look at the Ultimate version of Erik Lensherr aka Magneto. For those of you in living in a cave he is the leader of the Brotherhood whichin the Ultimate version is a mutant society living in the Savage Land that Professor Xavier helped Erik to create. Between the review of Beast and this review I have actually read the first storyline of the Ultimate X-Men. Magneto doesn’t seem to be to drastically different then his previous incarnations. He believes that mutants are the next evolutionary step and normal humans are just standing in their way of rightful dominance. This obviously leads to conflict with the X-Men. Wouldn’t make a good comic series if it didn’t.

The new Magneto is a Unique in the Ultimate expansion set. He comes in at a whopping 144 points, which if I remember is almost double from his Veteran Infinity Challenge figure. For 144 points though you get a monster of a figure. His starting Speed of 10 with Flight would be solid for movement alone, but that is just the start. Running Shot allows for him to move around the board while still firing off shots and making it harder for your opponent to move his figures into base contact against him. Throw in 5 clicks of Leadership and he can help give your team additional actions. In truth though I’ve never been a big fan of Leadership on figures over 100 points. The main reason is they take up so many points I never seem to have enough figures to worry about actions. On a 300 or 400-point game he will take up enough points that you would be lucky to use all your actions as it is. The main power though that is a requirement for any version of Magneto is Telekinesis to represent his ability to control magnetic fields. This gives you excellent leverage to move your figures, or if a opponent gets into base-to-base contact you can move them up to 10 squares away freeing up Magneto to go back to Running Shot.

We all know that Running Shot can be an expensive and wasted power if the figure doesn’t have the range and attack to back it up. Well Magneto only comes to the plate with a starting Attack of 11, a range of 10! So with Running Shot he has an effective range of 15. Not to shabby. Did I also mention that he has a starting Damage of 4? This guy is definitely a killing machine. To help give him flexibility he has 2 ranged attacks along with his range of 10. You can only make 1 ranged attack with Running Shot, but if you need to try to hit a figure with a super high Defense I love to use dual ranged attacks and target a figure with a lower Defense as well. That way if you miss the higher figure your shot isn’t wasted and you can still land that 4 Damage on someone.

On the survivability side Magneto has all the powers to stick around the entire game, but he does have a short dial for a figure of 144 points with only 7 clicks of life. To make up for this his starting Defense of 17 also includes Impervious. In fact he keeps Impervious for 3 clicks and then gets Invulnerability for 2. But be careful, because Impervious is a magnet for Outwit and by the time he gets knocked down to Invulnerability his Attack is only an 8 and he becomes a lot less scary then when he is on his starting few clicks.

Overall this is a very potent figure and for 144 points he is the same amount as E Thor from Clobberin Time. I think in a head to head match up Magneto could take Thor because those Impervious clicks give him an edge. I’m not sure I’m crazy about the sculpt though. I can’t tell if he is flying or getting blown away by a giant hair dryer. Still this guy is a menace and since they didn’t include the REV of Magneto from Infinity Challenge into the Universe set than this is the only tournament legal Magneto. This figure is a must for any fans of the Brotherhood out there.

Overall Score: (Out of 10. Score of: 4 = horrible, 5 = below average, 6 = slightly above average, 7 = great, 8 = outstanding)

Unique Magneto – 7.71
 

 

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