Pojo's HeroClix "Click of the Day"
See I told you he looked just like the last figure we reviewed. That’s
because the LE’s reuse the sculpt from the regular figure. Kind of lame, but
with LE’s it’s not the figure, it’s the dial that’s important. Anyway, this
is the Veteran version of this set’s Daredevil, the 9th different REV we’ve
gotten, and THIRD Veteran. I really hope that WK finally decides they’ve
made enough Elektras and Daredevils (Oh, guess who our last review of the
Cost: 59. Team: Spider Friends. Health: 7. Range 4 Targets: 2
SSADD: 8/9/17/2. Powers: Stealth (1 click), Leap/Climb, Super Senses &
Outwit (2 clicks).
Now here’s a fairly well rounded Daredevil. As I said in my previous review,
Stealthed characters with Ranged attacks rock. Sure, DD’s range is only 4,
but it could always be Perplexed up a few, AND he’s got 2 targets. Nifty.
But, that’s really the only difference between this figure and it’s cheaper
brother, the Experienced version. The Exp DD only has one target, and very
minor changes in the dial, but costs 16 points less. These days when every
point counts, I think the EXP version is better than the VET. He also is a
Spider-Friend, which is the wild-card, and that’s not too shabby. Con second
thought, if I did have the points, might just go ahead and use the Vet DD.
Daredevil Veteran is a level 3 Uncommon, which means he can be had for just
a couple bucks. Out of the three sculpts of DD thus far, this one is my
favorite…but it’s still kind of…boring.
Playability: 3 of 5
Collectability 2 of 5.
|| V. Daredevil
This is by far the best Daredevil we ve seen out of Heroclix. Somebody
finally figured out that Matt Murdock is a lawyer and should have outwit.
This incarnation sports only one click of outwit, so when hunting medics, be
vewy, vewy quiet, hehehehe. His stealth does turn to leap/climb for high
mobility, but that stealth is what you want. His attack value is only
mediocre, but his defense shines. He has a stellar 17 with super senses,
which will help keep him in stealth should anybody base him. His damage is
an average 2, but keeps it for half the dial, then he gains outwit on his
last two clicks. There is a reason this is the most expensive Daredevil to
Sculpt: 3/5 (as dynamic as you can get for dressing in a red jump suit)
|| Veteran Daredevil
Critical Mass #036
Daredevil is one of the most elusive figures in HeroClix. He starts his day
off hard to see (stealth) and extremely hard to hit (super senses with a 17
defense). When he takes a little damage he gains the ability to move freely
about the board without restriction (leap/climb with 8-6 movement).
The HIGH points:
He’s hard to see, hit or keep locked down. He possesses the ‘Spiderman” team
ability (which makes him a wildcard). He has a multiple attack with base 2
damage, giving you an opportunity to deal 1 click of damage to 2 separate
The LOW points:
He’s 59 points; this is considered somewhat high for a figure only sporting
a 9 attack value and a 4 range. His dial is only 6 clicks deep. After 4-5
clicks of damage, this figure is found running for the medic and is somewhat
Daredevil is a good comic book figure and made a decent movie, but if you’re
looking for tournament worthy figures, try looking someplace else! This guy
is fun to play in recreational games, but he’ll never see any real
aggressive tournament play as long as his point value remains so high!
Point Cost – 2/5
Playability – 2/5
Attack – 1/5
Defense – 4/5
Damage – 2/5
Spider-Man team on Daredevil! About time it happened again.
This is more like how Daredevil should be. 59 points gets you all this and
Stealth, Leap/Climb, Super Senses, and Outwit. Team up the devil with a
skrull, and that increases his chance of dodging up to about 50%. Once
again, the lack of Incapacitate hurts. If he's fighting Colossus, Daredevil
has to wait until he gets beaten around a bit before he can even hope to
hurt him. Anyway, he's still one of the best versions of the demon.
100 Pnt: 2/5
200 Pnt: 4/5
300 Pnt: 3/5
400+ Pnt: 2/5
|This is the costliest of all Daredevils (by
two points more than the veteran from Xplosion). The combat values are
nearly verbatim to that Man Without Fear, but you gain an opening click of
stealth, late outwit and the wild card ability in exchange for the loss of
The wild card ability should bring a smile to anyone's face when they see it
on a figure. In Daredevil's case, the smile should be followed by a shrug
when you consider that there's a lot of better Marvel wild cards to be used
for 59 points. E Black Cat and Taskmaster are among the best wild cards in
the entire game (Saturn Girl, Hellboy and Rasputin round out my top five
favorites) because the powers they have can really compliment a squad. The
only real use for Daredevil's wild card is his leap and climb ability to
reach his teammates to provide the Hydra, Shield or X-Men TAs, and there's
cheaper members of those teams anyhow. Daredevil's outwit would be handy,
but it could come so late that some of the characters providing TAs would be
off the board.
As much as I love wild cards, I'd be more likely to use the unaffliated
Xplosion V Daredevil, who offers double incapacitate, which rocks on most
figures, and is always mobile with a full slate of leap and climb.