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Pojo's HeroClix "Click of the Day"

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Gladiator - Mutant Mayhem

Reviewed 12.15.2004

Rank Veteran
Point Value  205
Collector's Number  091
Rarity  ?

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Click of the Day Reviews 

Francesco Rook Gladiator is a tall cup of coffee. Long Range, Running shot and RCE are always a good match. He then switches to Charge and and CCE. Even if these powers cannot be combined, they still offer the option of using one or the other making this piece very versatile. In the defence department, he has the holy tinity of Impervious, Invulnerability and Toughness.

He starts off with great stats and terrific combinations of powers but is taken down a few pegs pretty easily. He can be an invaluable part of your team but needs to be protected from outwitters at all costs. Lets just say that an outwitter and a brick carrying a coke machine can take him down to very ordinary stats of 8 – 8 – 14 (toughness) – 2. It just goes down from there. Don’t get me wrong, he starts off as a monster but he never gets a boost in stats the way Ultimates Thor does.

In my humble opinion, Ultimates Thor makes for a better piece. As an exemple, Thor’s damage never goes below 3 (and only at 3 for one click) while Gladiator is stuck at two clicks of damage for his 4 last clicks. It’s just one exemple but I’d say Thor will be a major threat for the whole game as Gladiator will be useless passed his first 6 clicks.

Unique Gladiator – 205 points

Moveability  - For 205 points you would hope that this guy doesn’t need any help to get around the board.  Well he does not disappoint!   Try Flight with a starting Speed of 14.  Even though it drops pretty steadily after his first click that 14 is simply amazing.  Now throw in two starting clicks of Running Shot, followed by 2 clicks of Charge (one with a Speed of 12, other with 10) and he should easily be able to manipulate the board to put himself in the best position to reign havoc.

Attackability – First his Attack of 12 is nice and compares with other 200-point characters out there.  Its not as out of this world as, say Thanos, but then it leaves points available to be used for his other powers and stats.  Now this is where he really blows away other figures. He has a Range of 10 and combined with Running Shot he has an effective Range of 17 on his first click and 16 on his second!  For comparison the Sentinel only has 16 with Running Shot on his first click.   What I really like about Gladiator is after he takes damage he goes from Running Shot to Charge. This is a great combo in the fact that he can run and shoot until he gets tagged and then Charge in to slug it out like a normal heavy hitter.

Damage – He starts with a Damage of 4 on his first 3 clicks, before it starts to drop.  Now throw in 2 initial clicks of RCE and he can do 6 clicks of damage from 10 squares away.  Plan wisely though because RCE cannot be used with Running Shot so determine if the movement or the 6 damage is more effective each turn.  On his third and fourth click he has to make the same choice with a combo of Charge and CCE.  Both cannot be used on the same turn so use Charge to move up and attack and follow up with CCE.  You can also use Super Strength, which he has for 7 clicks so if you can pick up an item use it when you Charge to do maximum damage. Overall this guy has so many different ways to bring pain to your doorstep.  Be careful though because like Thanos, his damage really plummets on his last couple of clicks. After his 7th click he only can do 2 damage and has no way to hurt someone with Invulnerability or Impervious without rolling a 12. 

Defendability – His starting Defense of 17 is about what I would expect for a 200-point character. His first two clicks include Impervious, followed by three of Invulnerability and then maintaining Toughness to the end of his dial, which is a full 11 clicks deep.  He will be the target of most of your opponent’s attacks, but should be able to stick around for most of the game.

Miscellaneous – I have to say his sculpt is a little goofy.  That whole flying forward-looking back thing is just kinda weird and his Mohawk is a little dated.   Still like Dormammu after a couple of uses people would learn to fear him on the battle field.  

Playability – Overall with any figure over 200 points they really price themselves out of almost any game under 400 points, though this guy has enough weapons that I think you can build a solid 400-point team around him.  His Running Shot and Charge give him the flexibility to move and attack in the same turn, which has always been the Achilles heel of my 206-point Dormammu.  Overall this guy is just a monster and on larger point games would be an awesome figure to play.

Overall Score: (Out of 10.  Score of: 4 = horrible, 5 = below average, 6 = slightly above average, 7 = great, 8 = outstanding)

Unique Gladiator – 7.8


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