Rarities: 6 Unique
Powers: Charge, TK,
Incapacitate, Energy Shield/Deflection, Barrier, Willpower
Ranged Attacks: 1 Range 6
Team: Green Lantern
Kilowog has some big fans
out there, and I proudly count myself as one of them. The big Poozer has
made memorable appearances in Green Lantern (obviously) but more
notably, Justice League, where he was the leagueís Mr. Fix-It during
the memorable Keith Giffen/Barry Kitson et. Al. run. His home planet was
destroyed during the Crisis, but that didnít stop Kilowog from being, one of
the most loved GLís not named Hal, Jon or Kyle. During Hal
moment of insanity during the Emerald Twilight storyline, Kilowog was
murdered (honestly, it was the ONLY character death Iíve ever cared about)
by his former student. It was all very Shakespearean, and very sad too.
Fortunately for comic fans world-wide, Kyle Raynor recently resurrected the
big guy, and heís back in business. Some things do get righted in Comics I
guess. Heís also made appearances in the Justice League animated
show, their depiction pretty much being the same as the one in the comics.
WizKids has a treasure trove
of nifty Green Lanterns to mine figures from. Problem is, all of them are
immensely powerful. So what do they do? Make REVs for Jon Stewart and Hal
Jordan (whereís Kyle?) and make everyone else a Unique. Makes sense to me!
At 112 points he falls in between the Rookie and Exp. versions of Hal, and
in between the Exp. and Vet. Versions of Jon Stewart. In a tournament where
you can only play one of each ďNamedĒ character, Kilowog could come in quite
handy when you want a third Green Lantern character. In fact, if they make
a few more GLís you can create an entire Green Lantern Corps if you wantÖand
thatís what I think Heroclix should be about. Plus with this figure you can
re-write your own version of Emerald Twilight and maybe this time the
good guys WILL win. Hey thatís a good idea for a game scenarioÖput up
Veteran Hal Jordan GL against the Sinestro Construct and Kilowog!
So heís not overly cheap,
but then again, heís not too expensive. At 112 points heís gotta have some
firepower, and at a 4 damage to start, heís not doing too shabby.
Unfortunately he only gets one click at that ranking, but the rest of the
dial isnít too bad either. 9 Attack is pretty average, but 16 Defense is
above average. A 10 Speed will get him where he needs to go too. Letís
look at those powers shall we? Having Charge and TK on the same dial is a
mixed bag. At least the TK lasts for quite a few clicks before it becomes
Incap, which at range isnít bad either. Too bad by the time you get it your
attack is at a 7. Energy Shield gives way to Barrier, which becomes
Willpower at the end. Not having to pay for pushing the big guy at the end
of his dial doesnít suck, but itís not AS useful as it could be at the
Overall heís a playable
figure, but not as a primary attacker, and at 112 points, heís going to be
left off of a lot of 300 point teams. In a 400 and above game heís a great
support piece/secondary attacker.
Recent Ebay auctions have
shown that Kilowog has an average value of $19.85, with a high of $33.01 and
a low of $10.50 (with 95 auctions closing in the last 90 days), puts him as
about the fifth most valuable regular Unique in the Unleashed set (any
guesses as to the top 4?)
My ratings Ė playability
first, then Collectability.
Next time Ė The Man with the
DC Unleashed #087
Huge figure, high damage, GL team ability, TK, barrier, willpower, charge
and only 112 points. This guy is definitely worth playing! I love this
sculpt as well, its large and draws lots of attention! This is good, as he
is a cheap beat down figure, which will allow you to place some other
offensive pieces along side of him!!!
Speed / Range: A speed of 10 combined with charge is an excellent combo.
Especially when you look at this figures damage value of 4. This guy flies
out of nowhere and smashes just about everyone he approaches. His last five
clicks are empty when it comes to powers, but he makes up for this is other
areas. The six range could have been a little higher, considering he has a
GL ring! But Iíll take six; it could have been a lot worse!
Attack: The one low point, if you can consider it low. I love TK and I never
build teams over 200 points without it. Kilowog offers five clicks of TK and
then switches to incapacitate for his last three clicks. Although his 9
attacks somewhat low, it gets the job done and works well with a few
perplexers (I prefer DEO agents).
Defense: Ah, I love energy deflection! But my love affair is starting to
waiver now that Wizkids has introduced so many figures with hypersonic
speed. Anyhow, its still a great ability and should never be overlooked.
Kilo offers three clicks of deflection then picks up barrier for three more.
The final two clicks of Kiloís life have willpower, and if you have read any
of my past reviews, you know how much I LOVE WILLPOWER!!! Be careful if you
use this figure however, once you lose the deflection, Kilos defense is low
and can be knocked out with a couple good hits.
Damage: A 112 point figure who can deal base 4 damageÖI LIKE!!! His damage
values stay high for four clicks, then it drops to a base 2 and holds at
this until he is KOíed. I cannot say anything bad about this figures damage,
even though is has no abilities offered. I would enjoyed exploit weakness on
this guy, but I think that would have been a bit of overkill.
Overall: I never paid much attention to this figure until I pulled him in a
booster draft. His low point total and high damage value serve as a serious
threat and still allows you room to play other big hitters. Iím impressed
with this figure and will give him a few chances in my DC constructed teams.
He is definitely worth his 112 points in every category and you should
always try to place him on your sealed / draft teams if possible!!