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Pojo's HeroClix "Click of the Day"


Aquaman - Hypertime
Reviewed 9.16 2003

Rank Veteran
Point Value  41
Collector's Number 54
Rarity 4

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Click of the Day Reviews 


Depending on what decade it is, Arthur Curry's origins are quite different. I think the latest version is that he is the son of an Atlantis born woman and a Lighthouse keeper father. Upon adolescence he learned he could breath underwater and could telepathically control the creatures of the sea. He joined the Justice League and sought the companionship of the surface dwellers, for awhile. Soon he discovered his true calling, King of all Atlantis. He left the surface world, and soon married and had a son. His happiness would be short-lived though, his half-brother Orm became that Black Manta and subsequently murdered his family. Aquaman became despondent and wandered the seas for awhile, but recently he came back to the world of men, losing a hand in the process. He died during a huge crossover a couple of years ago, but has been reborn recently with yet another Solo series that didn't last very long (he's had a half-dozen series since his Silver-Age debut). Aquaman's origins and the origins of Atlantis are masterfully told in the Atlantis Chronicles mini-series from several years back. I still recommend it, even though DC hasn't deigned to release it as a TPB.

Veteran Aquaman is just 41 points, which is incredibly inexpensive for an early JLAer. He gets 7 clicks of health and is a swimmer, so he can go underwater. I haven't played any games with swimmers, so I can't really tell you how important that is. His starting stats are 7 Speed, 11 Attack, 15 Defense and 3 Damage. His powers include Super-Strength and Leadership. He's never been a heavy-hitter, but Super-Strength and that 11 Attack coupled with a 3 Damage make him a pseudo-heavy hitter in my book. He could do tons of damage by picking up heavy objects and tossing them. I'm surprised they didn't give him a ranged attack, since in the comics he could shoot out the hook for a distanced blow.

The Vet Aquaman is a level 4 uncommon, but since he's a recognizable character (and somewhat popular as well) he's more valuable that other level 4 uncommons. But as I've said time and time again, DC isn't as popular as Marvel, and Hypertime was overprinted. He can be found for a few dollars here and there.

My Ratings:
Playability 3 of 5
Collectability 2 of 5

Truth be told, I like Aquaman alot. He swims, he does good damage, he leads his force, moves for free and chunks soda machines and bubble gum despensers at people. He has good values and is cheap, but there is one problem: He has no defensive damage reducing powers. Not even some tourghness. This makes him too easy to take out. Sorry fishboy, but your a target.

200- Games: 3/5
300+ Games: 2.5/5
Sealed Box: 3.75/5
The Bottom Line: 3/5
Aquaman. The guy who can swim. Hurray. Hurrah. Hurray hurrah hurray hara hara........you get the picture. Seriously, folks, while there's some worth to Aquaman, since he's one of the only figure with Super Strength and 3 damage for 41 points, swim really isn't all that useful and just adds extra points. Unless we get an all water map, swim isn't all that useful. Other than that, this guy kicks butt. The verdict:

200:4/5(fits perfectly)
400+:3/5 (bigger fish in the sea at this point)
By: Martin

Totally under-rated as a hero, Aquaman never gets a fair shake at anything. His kingdom is constantly under attack, his son was killed by the Black Manta, he’s missing a hand for Chrissakes, and from what I hear, his cologne choice of et du Tuna is not very popular with the ladies.

All that aside, this founding member of the Justice League has also been under-rated as a HeroClix figure. It might have something to do with his relatively weak close-combat attack, or the fact that WizKids hasn’t exactly produced any play maps overflowing with oceanic terrain, limiting the potential fun to be had with swimmers like Aquaman. Then again, it might just be that damn cologne. But let’s take a closer look at Aquaman and see if we can find some purpose with ‘Ol Papa Porpoise.

Aquaman’s Veteran version comes in with a modest 41 points, which makes him a humble addition to a 200-point game, and most likely overlooked at 300+. That’s a small price to pay for a character with two very powerful team assets: Leadership and JLA affiliation.

Personally, I find the 3 clix worth of Leadership ability much more useful for 41 points than I would Blades/Claws/Fangs, which is what some “purists” have argued should be his Damage enhancement. So not only does he add one more action to your turn allotment, but he can essentially double that for your army being a member of JLA.

The relatively strong Attack values are enhanced by Super Strength for 5 clix. Combine that with a fair amount of Damage (3 clix of damage for his first 2 clix) and fantastic Defense for his first 3-4 clix, and you’ve got a very well-rounded hero who can be a great team player on land and sea.

But that’s where the benefits end and the challenge begins. It won’t take long for your opponent to realize that you cashed in just 41 points for 2 extra actions per turn. Since Aquaman is a close-combat figure, opponents will use their ranged attacks or Outwit to smoke his salmon quickly. Keep him alive longer by moving him in tandem with a flyer, a medic, or, better still, a flying medic. It won’t take long for you to turn the tides on your opponent and prove to them that there’s always a bigger fish… you!


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