Pojo's HeroClix "Click of the Day"
Way, way back in the Golden Age of comics, first came Superman, then Batman
and Wonder Woman, and then the countless lesser super-heroes that were all
basically spin-offs of Superman, albeit with only one or two of his powers.
'Round about 1941 they were scraping the bottom of the barrell with Aquaman.
I mean before him we got the Flash, Green Lantern, Green Arrow, Starman, the
Atom, and the rest of the Justice Society. Namor was already established
over at Timely, so I guess National Periodicals had to keep up. Anyway, if
you don't know, Aquaman is the King of Atlantis and a super-hero with the
power to control the sea-creatures. Oh yeah, he used to run with the Justice
League, he had his own sidekick (the
appropriately named Aqualad), he had is own series, but not until the 60's.
Oh and he's had almost as many different origins as Hawkman.
This limited edition "alter-ego" is Arthur Curry, the onshore non de plume
of Aquaman. He costs a whopping 10 points more than the veteran version, but
you get so, so much more. First, you get one extra click of health, and in
addition to Super-Strength you get Toughness, Close Combat Expert and
Willpower. You do
lose leadership, but I'd gladly trade one for three. 54 points isn't much
for this guy, and if you're lucky to grab him use him.
Arthur is a LE4, which is supposed to be fairly tough to get...we've seen
him sell on Ebay for between $20 and $40 recently. Again, LE's are nice when
you win a tournament, but I don't understand the fascination with them. Sure
I'd like to get a couple, but I'm not going out of my way to search for 'em.
Playability 4 of 5
Collectability 4 of 5
Hmmmm... not bad. He doesn't suck, I'll say that. 11 attack w/ super
strength, 3 damage. Willpower for a while, then some toughness. At the end
of his dial, a bit of CCE to ensure that he never does less than 2 clicks.
Not bad at all.
200- Games: 3.25/5
300+ Games: 3.75/5
Sealed Box: N/A
The Bottom Line: 3.5/5
This guy is real interesting, hails from DC and is also in the Justice
League Society, so lets see how good this guy REALLY is......
His speed is really boring, 7 with no powers, that's just dullsville. the
attack gets a little nicer, 11 with super strength most of the way can get
those forklifts doin' some damage. This guy just cries out "push me!" with
his 15 defense and willpower most of the way along with a hint of toughness
and the end. everybody loves good damage, this guy can put some big dents in
superman himself. with a starting damage of 3, then lowers to 2, then 1,
with close combat expert, making it 3 damage again!
What a week of pure power, huh guys? For only 51 points, I say play him
Arthur your next game, that is, if you can find him somewhere near
Tournament Play: 3.5/5