Pojo's HeroClix "Click of the Day"
|Anyway, here's the review for Invisible Girl
You all know the origins of the Fantastic Four, don't you? I don't need to
rehash them yet again do I? You know, Reed Richards, genius, convinces his
Sue Storm, her brother Johnny Storm and their friend pilot Ben Grimm to fly
an experimental space ship against orders. When they do, cosmic rays bombard
ship, forever altering their chemical makeups. Reed turns into a poorly
disguised version of Plastic Man (and Elongated Man for that matter). Ben
an orange rocky behemoth. Johnny becomes a flamer, oops, I mean becomes a
living flame. And Sue, well, she just disapeers. Literally.
This is the rookie version of Invisible Girl (the Vet is called Invisible
Woman). At 43 points she's reasonable to put in any 200 point team, but in a
higher point game, I'd use a better version of her. For 43 points you get 5
clicks of life, Stealth, and
Barrier. But it's that 18 Defense with the Defend power that really sets her
up for good use. I've heard of a tactic called Turtling that this version of
Sue really excels with. Can't say I like turtling, or even think it's fair,
but it's in the game, so whatever. Basically, you use Sue as a defense
shield and don't use her as a combatant. Your figs last the whole game, and
you can knock off anyone with a Ranged
Attack. Very useful, but not very much fun.
Sue is one of the nifty figures in that the sculpts on all three versions
are slightly different. How so? Well, the Rookie is fully painted; the
Experienced is sort of half painted half clear, and she's a flyer; the
Veteran is completely clear and she's a flyer. Kind of nifty if you think
about it. Also, she was the first one to have a different name on one of the
versions. Not that that means anything.
The Rookie Sue Storm is a Level 2 Common, which means she can be had for a
couple of bucks. The FIGURE, not the woman...sheesh, minds in the gutter.
Oh, just mine. Sets of REV's run under FIVE BUCKS! Or just buy a few
boosters, you're bound to run into one sooner than later.
Playability 3 of 5
Collectability 1 of 5
||AWESOME piece which is sometimes overlooked. Rookie
Invisible Girl is THE best team player in the world of heroclix in my
opinion. Her Defend ability allows all pieces adjacent to her to share her
defense of 18. There are soooooooo many pieces that can benefit from this
ability. A defense of 18 is often very difficult to hit. She can turn many
pieces into defensive forces and can cause frustration for your opponent. 37
points with Stealth and even Barrier farther down on her dial as well. But
of course the key with Invisible Girl is to keep her at the peak of her dial
in order to share her defense with friendly figures.
Combine Invisible Girl with pieces that have Energy Shield Deflection. This
will make all pieces with Energy Shield/Deflection that are adjacent to her
have a defense of 20!!!!!! Thats going to be hard to hit for almost anyone.
Its an excellent combo to use. Rookie Invisible Girl has always been one of
my favorite pieces. Definitely tournament worthy. And definitely playable.
200- games: 5/5
300+ games: 5/5
Sealed Box:2/5 (Not so good here depending on what else you get.)
||Yo! Today we jump back to Marvel HeroClix (yay ^_^!) And
clobberin' time favorites:
The Fantasic Four! Today we start out with the cutest, Invisable Girl ^_^!
Da link to the HeroClix Page:
The Review: You've all done it. Admit it. You know what I'm talking about.
You at least thought about it if you didn't possess the proper materials.
You tried to make a Fantastic Four team. Obviously if you weren't packing
the original Four, you substitued She-Hulk for The Thing, Threw in Medusa to
try something new, or added a Spidey or M.O.D. Team Ability Member to try
and make up for it or any missing members. Sure, a skilled master in the art
of Team Making could definately make a winning Team outta The 'Four, but no
team wouldn't include Rookie Invisable Girl, or at least one of her other
verisons. Whats so good about her,You ask? Its all about defense. None of
the other stats are even gonna truely matter, but once you pack her next to
a snipin Human Torch, or even an Item-Hurling Thing, or take a chance
besides a close-up She-Hulk, no one can truely touch either of them. That
cuz this babe is packing a whopping 18 Defense+Defend. She's the reason you
play other figs like Wasp. Her defense make her invaluable. Defend with any
other char and you can go on forever. Even if they bite the dust, other FF
figures get a mini-support out of it. While her other stats suck, or are
worse, and you may feel attracted to 'later' versions, you can't not pay
attention to the back-up this version can add, You take those 37 points
solely for the Defend of 18. Yes, her other stats suck, except maybe speed
which, while slow, has stealth to keep her even more safe from other
The Verdict: Seriously a great figure to use one of the more underused
100: 3/5 Proper team is required, but 18 defense in this area is worth it.
200: 3.5/5 Still worth it, even though other verisons pack higher Defense
and Defend, they have both together at lower Defense values (ie. Defend on
both start at 17 def)
300: 4/5 Still good, with more room a truely imaginative way to take hold is
300+: 4/5 Not much difference, just the doubt that by now Stronger
will be hard to knock her out with no problem.
Sealed/Draft: 3.5/5 It may be a problem to match her up her, or at least
make a good team, but a definate 2nd or 3rd 'round' pick.
||Rookie Invisible Girl is the most annoying support piece
to play against because of her defense superpower, Defend. It allows
Invisible Girl to share her defense value with friendly figures in adjacent
squares. Her defense value of 18 is on of the highest in the game and it
makes it hard to kill other characters that are adjacent to her. She also
has Stealth so if you place her in hindering terrain, your opponent has to
come in close to get rid of her. All of her combat values are sup-par so she
won't be getting to attack other figures
often. Oh, and did I mention that she is only 37 pts. That's a small price
to pay to protect your better figures.
She gets a 4.5 in all formats because she is almost invincible while
||Rookie Invisible Girl is the best choice for a Fantastic
Four team and see is good for other teams as well. With Invisible Girl you
want to keep her out of sight, shouldn’t be too hard since she is Invisible
Girl. He has stealth and what you really want to use her for is her defend
with 18 defense (Magic Bubble Time). She works wonders on teams that are
heavy with energy shield deflection and her brother Human Torch. Drop her
into stealth and give your team a 20 defense on ranged attacks. IF and WHEN
the new flyer rule comes out this piece MIGHT be able to salvage some of
those flyer pieces that cannot be taxied anymore. For now stick her with
your Mandarin Cannon- Bullseye team or your Smoking Firelord, Human Torch,
100 pt.- 5/5 (Can win you the match here.)
200 pt- 5/5 (Torch, Vulture, Invisible, and Bullseye should be able to
dominate the field)
300 pt- 5/5 (Mandarin Cannon)
300+ pt 5/5 (Get the point already)
|Ah, Invisble Girl, the one who's changed the way turtles
work. The one who can give an almost unbeatable defense of 18 to everyone
for 37 points. Wow! This is one I wouldn't wanna pass up on if I had the
points and the right strategy. But that's the key. You absolutely MUST have
the right strategy. Invisible Girl, for all her good defensive powers, sucks
at combat. This is her one and only failing, since there are some teams that
can and will get you into close combat. In these instances, Invisible Girl
does more than suck. She's useless, since, if she's hit, she's no use to
anyone at all. Here's the verdict:
200 Pts: Don't use her at all, since
most turtling teams don't get good till they're 300 or more. 300 Pts Turtle
Team:4/5 400 Pts Turtle Team:5/5