From my first look at the game I would like to offer a few
1 Healing Cards. The healing cards are very powerful. The Elixer of life
puts 12 non-healing cards back in your deck. It is a potions card and with all
the common cauldrons out there I think you are going to see a lot of healing
cards. So I think the obvious thing to do here is plan to play against this type
of card. Use item removal to get rid of those pesky caludrons. (Cauldron to
Sieve comes to mind here.) as well as the targeted card removal. One nice thing
is that it is not normally possible to get a healing card back once it goes to
discard. If you can drop your opponents best healing cards in the discard pile
it is going to make for an easier time decking them.
2 Adventure cards. Not to sure how these are going to work out. At first
glance they are very powerful in most cases. But looking a little deeper (in all
of the hour I had to figure this out) I found that they may not be worth the
cost. First off is that they cost both of your actions. Not sure I like that.
Plus there are cards that can remove Adventures. One does it without reward and
the other salavage the reward for you. (Draco's Something or other.)
3 Critters. Looks like the most straightforward way to win. Most of the
more damaging creatures have a discard a lesson as part of the cost. So keep an
eye out for lesson removal and get rid of the Care of Magical critters lessons
whenever possible. Also a good idea is to wait till the critters with discard
costs are out and then unsummon them. Most critters can no take a lot of damage
either, so keep a few 1-3 direct damage spells handy.
4 Toad. I think this card is going to be huge. Right up there with the
Invisibility cloak. Toad lets you redirect damage from you to it. That Steel
Claws/Hagrid combo becomes less amazing when all it does it splatter a toad
across the room. (Anyone have any Toads for trade?) The invis cloak is nice as
well, but it is very expensive to cast. (11 or 12)
Thats all I can think of for now. I will try to send more as I start to
playtest the ideas. I threw this together at work, feel free to correct any
spelling errors or mistakes as you see fit.
Building a better tomorrow, sooner or later.