Hammsuke’s Rival, Red-and-blue Pencil Hammhiko
– #V-EB10/015EN (RR)
[AUTO](VC/RC)1/Turn:When your card is put from the deck into the drop zone, you may have this unit get [Power]+5000 until end of turn.
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
*prepares Megacolony troll face*
But no, seriously, this card is basically the bog-standard on-call +1 to yourself that also happens to trigger a bit of power in return. As you’d expect from a budget card, it lacks bite after it’s done proccing, and while the second skill works with any other mill effect in Great Nature, the fact this power can’t be stacked on one turn lets it down, as even on Accel 1 Geograph Giant just hits harder and Great Nature isn’t really struggling that badly to plus, so this feels a bit winmore.
Obviously designed for Hammsuke decks, but that really isn’t a viable thing at the moment except for poor players.
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