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Pojo's FMA Card of the Day


 

  

Maes Hughes, Risk Taker

Reviewed:
April 6, 2007

Ratings
Constructed: 2,25
Limited: 1.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.


Crenshinibon

 

Maes Hughes, Risk Taker:
Today we review Maes' weaker level 4. Yes, I am in fact blatantly saying he is weaker. He has more command, but his effect simply isn't worth leveling up form Senior Investigator, Hero of the Day, or even Workaholic. Family Man is much stronger, but both are pretty weak.
It's really a matter of how amazing his level 3s are than low playability.

That being said, I suppose he would be ok in limited if you could actually get him out. In speed draft that's fine, but good luck getting four levels of Maes Hughes in any type of sealed.

Ratings:
Constructed: 2/5
Limited: 2.5/5

Darktaro

Today we're looking at Maes Hughes Risk Taker. One of the two available level 4's this one is an 12 command 9/9/0. His ability is like a reverse Clue for the Search instead of searching your location stack, you search your opponent's for one to put into play. It can be a useful ability but like the title implies you could be taking a risk if your opponent has no locations you'd rather fight on. His stats are less than impressive when you compare him to Family Man who is at a whopping 10/11/0. Honestly why someone would ever level out of Senior Investigator's huge control ability or Hero of the Day's Stealthy abilities I don't know. The only reason I can think about leveling out of level 3 would be if you're fighting against Alchemy decks and in that case you'll want Hakuro as your level 4 since you're soliders will be impervious to Alchemy attacks.
 
Constructed: 1/5-Hughes has some awesome level 3's and Hakuro serves better as a back-up plan at level 4.
Sealed: 1/5-Most games never last to level 3 let alone 4, practically useless in sealed. You can't even EE it :p
 
lonedothacker Wednesday

Military Week Day 2

All good militarys have a good leader, Hughes has always been my favorite military leader so yay for Hughes review.

Maes Hughes, Risk Taker 12 Command Military lvl 4
Human-Soldier-Hero
9/9/0

Main Wits 12: Shuffle the location into it's owner's location deck. Search target opponent's deck for a location and put it into play.

Well, hes a level 4 so this is a KISS review, as you won't see him coming out to often. Hero in military isn't to bad as you just slightly change the composition of your allies, however you lose Archer that makes attachments go away. However at the loss of Archer you can also make good use of A Hero's Passing. HIs effect is expensive, usually an EE of 2 if you have Hakuro out, Military Comission lowers it to 1, and it'd probably be used anyway in a Military deck. However theres no bang for your buck. The location goes away sure, but it also goes to opponent's location. Where this guy fits best for use would be a multiplayer game you may have an Elric and Homonc player opposing you. Your Alchemist stand no chance against the Elrics since you're probably facing a big Elric leader and their new battle phase event usages. The Homonc's Wits while brutal are also managable. You chuck the Elric location in favor of the Homonc location and you gain a better chance. This ability would be worth something if you got your own location since you're at base losing 3 cards to activate it.

Overall pretty meh compared to other leaders, Dante Mistress of the Gate is a level for and boasts an impressive 9/10/9, Maes should've scored atleast one double digit stat.

Constructed: 2/5 His level 3s are better plain and simple.
Sealed: 1/5 You're highly unlikely to make it here, so he serves as a dead card.

The “Steel Talon Alchemist”

Maes Hughes: Risk Taker

 

12 Command Level 4

Human, Soldier Hero

9 strength, 9 Wits, 0 Alchemy

 

Solid stats and solid command for a level 4. Sure most decks won’t get to this level unless you’re in a very tight game or you power level your leader. Now don’t get me wrong I like long games since if I don’t get to use most of my cards I just don’t feel like I’ve played. I also like power leveling my leader. But in the case of this card I really like its ability. Throw a Lab Gear and a Stray Kitty on him and you’ve got yourself the perfect late game advantage you need.

 

Don’t like the location that is in play since you won’t have the advantage? Use his main wits 12 ability and change the current location to one in your opponents location stack. Sure there is the possibility you won’t find one where you have the advantage but you may find one where the ground is at least equal.

 

Final score

 

Constructed 4/5

Great control for a Hughes deck late in the game, combine with some discard and you’ve got some nice control.

 

Limited: 1/5

I’ve never seen a Limited Game go to level 4 and I just can’t see this as a viable draft option unless you want to make a deck for constructed later.

 

The “Steel Talon” Alchemist

 

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