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Pojo's FMA Card of the Day


 

  

Exhaustion
Artificial Human

Reviewed October 27, 2006

Rating: 4

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews.


MILLER

Exhaustion, as defined in the dictionary, is the state of being exhausted. Which is not specific enough, so, exhausted, as defined by the dictionary, is drained of energy or effectiveness. That being said this card does that, it drains the enery or effectiveness of battle events.

I find this card to be perfectly suited for a deck that is able to look at an opponent's hand every turn, and know exactly when the right time to use this card would be. Specifically because the opponent could be hoarding battle events and it would be a grave mistake to use this to prematurely, it could end up costing you the game. This card is not to be dismissed however, because it has uses against nearly any deck, Elric decks are well known for their Hero's Passing, Homunculus now have Seven Deadly Sins with Quick Wits and the like, Military has always been known for the pumps, and Rebel has some of the best pumps in the game.

In sealed, this card is excellent as your opponent tends to have just enough battle pumps to win some battles, this card cancels that completely. In constructed, this card can find its way into many decks that like to be counteractive, along with Standoff, I am more of an active player, rather than counteractive, so I rarely use either of those cards.

Sealed 5/5: It can cause problems to say the least.
Constructed 5/5: I can see it make ways into decks, but not mine.
 

Darktaro

This week we wrap up with the battle event Exhaustion. This battle event has the great distinction of being to be used offensively as well as defensively. If an opponent has used Intimidation and Stone Walls on your allies, use Exhaustion to bring them back to their normal attributes. If an opponent has used pumps to get their ally’s attributes up, use Exhaustion to bring them back down again.

The greatest thing about this card is you can wait for your opponent to use all their cards before you react. All of the sudden now they are losing the battle and they just wasted their pumps/anti-pumps cards. One downside to the card is in its cost, but since the card affects a target character only one character needs the 6 strength to play it and if you put it in your deck chances are you’ll have enough people that can play it.

Pros:
-Can be used as defensive and an offensive card

Cons:
-6 strength is not for every deck
-Against a deck that uses no pumps/anti-pumps this is a dead card

Sealed:3/5-In a format where battle pumps see the most play this is a solid card, though the cost is still a little high.
Constructed:3/5-Depending on your meta this could be great or completely useless.
 

Imperial

Exhaustion

A really awesome search-phase changer. If they pump their 5/5/0 to a 47/5/0 at an Arid Desert, and they attack you leader, use Exhaustion, bringing them back to 5 and letting you smack them around. Or what if they use Stone Wall? This card can be used by anyone to target anyone. So you can have your other character bring your Stone Walled character back to full, bringing probably another suprise death. Great card. Now if you get stuck vs. Homunculus or Elric... this is pretty much a dead card in your hand. Frown.

Limited: 4/5
Pumps are what Sealed is all about. So this kills em off. Nice. Not everyone can play it though.
Constructed: 4/5
Not everyone plays pumps, but this card is perfect in decks that battle like Rebel or Military.
Picture: 3/5
I don't like Ed, but its a nice picture.
 

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