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Sloth
Alchemist's Gate

Reviewed October 09, 2006

Rating:  2.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.


MILLER

Sloth is the repercussions of the Elric Brothers horrendous experiment in human transmutation, although the best of the intentions were had from the brothers, as they were simply acting on a whim to revive their mother, whom they both missed dearly. Despite these good intentions, they created what is called a homunculus, and little did they know that she would terrorize them later in the series as Sloth.

Despite being the only option for Sloth at level 1 with 6 command, this

Sloth will be hard to top in future sets. Being a 6 command, first of all, is a major advantage. It allows for many, many numerous useful first turn drops, 5 cost out of faction characters and allies such as "Shou Tucker, Bait". She has run-of-the-mill stats at 2 strength and 3 wits with the standard 0 alchemy of the homunculi, sans Wrath of course. Her effect allows you to send her and 1 other character into battle without risking losing either in battle, except for the exception of being at the location Police Station, the opponent using "Bald, Hostage Taker," etc. In general this leader will be the standard level 1 for Sloth for quite a while.

In sealed, if you manage to pull the Envy deck with this leader and the

level 2, you should definitely consider this as a good option, but Envy would still probably be the best option. In constructed, this is the only option that makes any sense for Sloth.

Sealed: 2.5/5 Envy is probably a better choice.
Constructed: 5/5 Sloth's only viable level 1 option.
 

Darktaro

Sloth is one of the new leaders from Alchemist Gate and this is one of her two level 1 leaders. It being 6 command already puts it in the more viable list when compared to her 5 command. Also, her 5 command is a military so if you were to start with that not only can you only start military allies but you won’t be able to recruit any homunculus allies at level one that are higher than 4 cost.

Sloth’s ability is very good as well. She makes up for her low stats by being incredibly hard to defeat as she just keeps coming back during the cleanup phase. In constructed unless you can pull her level 1 and level 2 she’s probably not as good as the other homunculus of choice, Envy. All in all however this is a solid card which will see play until they come out with a better 6 command version of her.

Pros:
-6 command
-Ability makes it hard for you to lose an ally early game

Cons:
-Low stats, but that is to be expected from a 6 command leader.

Sealed:2/5-A bit harder to be viable since you need to also pull her level 2 as well.
Constructed:5/5-If you want to play Sloth, you play this leader.
 

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