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Pojo's FMA Card of the Day


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Roy Mustang, The Flame Alchemist
Premier Edition

Reviewed November 17, 2006

Rating:  3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.

Darktaro

We finish up State Alchemist week with a look at Roy Mustang, The Flame Alchemist. This was one of the very first Level 3 Roy leaders so does it stand up to the test of time? The short answer is no. Not to say that it is a bad leader by any means. His stats of 6/8/7 is respectable for a level 3 even being boosted up to a 7/9/7 with Hakuro out. His ability will most likely ensure you will never lose a strength battle, providing you are willing to give up the cards for it. So why do I not recommend using this leader?

Well nowadays it is much easier to gain access to different level 3 leaders. Back in premier unless you were incredibly lucky or had the money to spend, you never would have been able to play his other level 3 leader Master Manipulator. Nowadays you can buy or win a Transmutation binder and have one instantly. You can also use Roy Mustang, Colonel from Artificial Human, which boasts similar stats and also helps you get to his Level 4 much quicker. You can even use the new Brotherhood exclusive, In his Footsteps for some crazy Hughes/Roy hero combo deck.

So to sum it up, not a horrible Roy leader, there are just much better options out there at this time that aren't difficult to get.

Pros:
-Good stats to help fight on any attribute location
-You won't be losing any strength battles with enough cards in your hand

Cons:
-Outdated, much better Roy leaders out there nowadays.

Sealed:3/5-All depends if you have a Roy level 1 and level 2 as well.
Constructed: 2/5-See Cons
 

Charstar

Roy Mustang, the Flame Alchemist.

This is an interesting level 3. The ability discards to increase his strength. It's not such a good deal, unless you think about Reflection. Pop off 3 of them and you can have yourself 3 more strength.

The downside? Mustang only has 6 to start with.

But, with 8 wits he can do almost anything, and his 7 alchemy will let us play Change in Plans.

Level 3, nine command, 6/8/7 with a boosting ability?
Pretty good...

Until you realize that Mustang has Manipulator for locations, or Colonel for EXP, or In His Footsteps to boost every ally.

2/5 - Sealed - You need all the cards you can get
3/5 - Constructed - You can combo it, but there are better level 3 Mustangs.

Jared Harmon, Crescent Moon Alchemist
State Alchemist, Connersville, Indiana
Briren&JarSco

-Charstar, the Crescent Moon Alchemist

Jared Harmon, Crescent Moon Alchemist
State Alchemist, Connersville, Indiana
"Sanest choice in this insane world...
Beware the beast, but enjoy the feast he offers" - Nightwish, Beauty of the Beast
 

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