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Pojo's FMA Card of the Day


 

Persuasion
Blood & Water Set

Reviewed February 01, 2006

Rating:  4.3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.

Belgarion

 

Persuasions

Another great event. Tap a character that won't be very useful in the search party to use an opponents character or sacrifice it for another effect (i.e. Basque ally). So really this card is really good. So with that I will have to say that this is one of the BEST cards for the homunculus control.

4/5 for homunculus control
 

Crenshinibon

 

Persuasion

Persuasion and Sneak Theif are (in my mind at least), the only two real "control cards" in Fullmetal Alchemist. Although discard is nice, and setting is very annoying, only persuasion and sneak theif truly mess with an opponents side of the board directly, simply because point-removal with little restriction is too powerful in a game where having nothing is a means of losing.

Gaining control of your opponent's cards allows for a powerful game disruption that can easily cost your opponent the game, and also calls for many bizzare and "what if" rules questions as well. As is, it is still a powerful effect that becomes difficult for your opponents to deal with, especially since it's unlikely that htey want to defeat their own character.

Faction-wise, this is obviously best played in a homunculus deck, where there are many readily-accessible cards to meet the requirements. Some cards will also have additional beneficial effects that set in the mainphase, so they aren't as important afterwards.

I can't say I'd expect Persuasion to be splashed, but I suppose it could be done. It will be interesting to see if "Rainbow" is ever one of the strongest archetypes.

Rating- 4.5/5
 

Miller1119

Persuasion

0 Cost Wits Event

May only be played by a Homunculus character.

Main Wits Set this character: You gain control of target ally with cost lower than this character’s cost until end of turn.

Ah, my FAVORITE card from Blood and Water. This card should be called Disruption, because unless your opponent can cancel it, they will probably lose the current location. Unless, however, the player using this card doesn’t play it correctly, in which case, it is still a card that helps, but will cause far less Disruption. I hate to quote Yu-Gi-Oh! G/X but using a card and playing a card are two totally different things. This isn’t a card that requires it to be played correctly; anytime you get to take control of a character it is always a plus in my book.

The GOOD of this card, is in and of itself, it merely requires you run Homunculus characters. Not a big deal, there are plenty to choose from. Lust, Foolish Pawns, Father Cornello, Envy, Gluttony, Mugear, and many others can easily take control of your opponents best Ally.

The BAD of this card, is, well, non-existent. I feel this card is overpowered if anything.

Overall, this card is beyond good…quite possibly greatness.

Casual Play 5/5: It is very fun, use it.

Tournament Play 5/5: If your leader is Homunculus, you use this, plain and simple.
 

 Xeverex18

 

Persuasion

This is a suprise that nobody wants to get hit by. Imagine the advantage of being able to use this card first turn and take control of your opponent's policeman. Being able to take control of an ally of your choice can only be a plus. This is also a good card in the late game because your opponent either choose to kill off his ally, or let you win the location.

4.3/5
 

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