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Pojo's FMA Card of the Day


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Black Hayate, Dog of the Military
- Seven Deadly Sins

Reviewed December 04, 2006

Rating: 2.95

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews.


Crenshinibon

 

Black Hayate, Dog of the Military

As many of you already know, this is by far my favorite card in Seven Deadly Sins. Despite my own attempts (and believe me, there were many), to make the old Black Hayate, Mascot powerful enough to see competitive play, it really just couldn't be done. There was nothing it could do that something else couldn't do better. Really, the only thing it was good for in the long run was wasting one of your opponent's search actions or a cancel getting rid of him.

However, Dog of the Military is a very different beast. It has decent stats, especially with it being a soldier thanks to Hakuro, and an ability that is actually useful in number of ways. Dog of the Military opens up the ability to use Familiarity if you don't mind looking at your own cards and not filtering, allows you to avoid certain locations coming up, or make sure certain ones do. Additionally, you can deny your opponent of key cards in their deck, if it happens to be the top card.

Although Hayate has a very difficult to meet- and flavorful- restriction, it still is useful, even if only in a Hawkeye deck.
Personally, I'm hoping for a low cost Hawkeye (2 or less) to start with Hayate at some point. Either way, I expect Dog of the Military to be as competitive as Liza Hawkeye ends up being as a leader, although only time can truly show those results. Overall, it is a strong card, but the restriction does hurt its playability.

Sealed: 2/5 (pretty low, unless you miraculously have all liza leaders, it's pointless.)
Constructed: 3.5/5 (It pains me to do this, but Black Hayate is narrow in where it can be
 

Darktaro

More Seven Deadly Sins cards this week! So today let's take a look at Black Hayate, Dog of the Military. It's only the second Black Hayate card since the days of Blood and Water and it's by far a much more viable option for a Military deck. At 4 cost, it's enough to drop at level 1 and at higher levels it's enough cost to be able to drop another small ally or an advantage in the same turn. Interestingly enough it has the solider keyword which makes it eligible for Military cards that target solider allies. A good example is Hakuro, he pumps Black Hayate up to a 5/4/0 and after that Black Hayate could use Suppressing Fire possibly bringing him up to a 7 strength, not bad for a dog.

It's ability gives you a lot of options for some techy actions. You can simply use it to manipulate your draw. Using Policeman on your first turn? You can see look at the top card of your draw deck to see if you want to lose it or not. You can use it to run Familiarity instead of the previously use Sheska so you can still know the top card of your deck without having your opponent know it as well. If you are playing the location next turn, you only need 2 points to win, and you know that your location pile has one more 1 point location in it? Look at your location deck and make sure it isn't that 1 point location. Alternatively is your opponent playing Familiarity? Make sure they don't know what the top card with the ability. They only need 2 more points to win? Try to ensure that their next location is a 1 point.

Of course the downside is that you need Liza Hawkeye in play for this card to even be played, so it defintely loses some points because you can't just splash it in any deck. It's a great start with Liza as your leader, but you give up having Hakuro in play at the start of the game. It's a ally with multiple uses and a lot of variety in how you choose to use it.

Sealed:2/5-Unless you pull Liza as your leader, this card is dead weight.
Constructed:3/5-Loses points because you need Liza in play.
 

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