Pojo's Fullmetal Alchemist news, tips, strategies and more!

Fullmetal Home Page
FMA News
Message Board
Pojo's Books

Card Game
Card of the Day
TCG Tips
Tourney Reports
Top 10 Lists

Anime
Intro
Bios
Episode Guide
DVD List


Contact Us

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's FMA Card of the Day


image here
 

  

Challenge the Sun
Premier Edition

Reviewed December 01, 2006

Rating:  3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.


Crenshinibon

 

Challenge the Sun:

Previously Challenge the Sun was arguably the most powerful and widely played event in the game. Making character kill decks actually possible, it was capable of plowing the way to a turn one win when used with cards like Gluttony, Big Fists and By the Order of the Fuhrer. It made any deck with high strength more powerful, and generally gave Elric players a hard time.

Since the errata was issued, the power level of Challenge the Sun has greatly dropped, but it still remains a powerful and useful card.
Although its text has been made similar to the unpopular Alchemist's Duel, it is actually much stronger. With the wide array of characters with toughness that have come out in Seven Deadly Sins, and the advantage Seven Deadly Sins itself, you can easily avoid your own character defeating in the process without spending any extra cards.
Additionally, since so many characters have strength, it's much easier to use on any target you want, and with so many good pumps in the game, it should be easy to win the battle provided you aren't staring down an Antique Armor.

There are several decks that can still effectively use Challenge the Sun. The first is Zealots. Zealots should have large numbers of toughness thanks to Rose Thomas, Holy Mother, Righteous Fervor, and Martyr. Zealots also have a ton of built-in pumps that they can get from other allies, and the level one Rose herself, so Zealots really shouldn't be losing a CTS battle any time soon. Most rebel decks can also still utilize of Challenge the Sun, just probably not in the same quantities. Homunculus decks, especially those with a sin leader, can still make good use of Challenge he Sun thanks to Seven Deadly Sins (the advantage, not the set, although the pumps in the set help as well I suppose). Overall, Challenge the Sun should still see a large amount of play in a variety of decks.

Limited: 3/5 (it's much harder to pull off, but it definitely can still be worth it.)
Constructed: 3.5/5 (It's still a powerful card, but it really isn't as powerful as it once was).
 

Darktaro

We finish up the week of errata with many people's either love it or hate it card, Challenge the Sun. Since it's induction in Premier this card was sought out for and for good reason. With the ability to take out your opponent in the main phase you could combine this with locations such as Police Station, Ishbal Ruins or with The Armstrong Family Gloves to ensure that on locations that you couldn't win, you could still do a lot of damage.

Now the errata has changed a lot of this. The new errata now only lets the character playing the card battle someone with equal or higher strength. What this means is that you will have to use a pump or a battle changer to avoid being defeated yourself. What this also means is that since you must battle someone with equal or higher strength, if you naturally have high strength it may be hard to find targets to battle. Rebel characters in particular might have a hard time finding targets, after all not everyone can have 6 strength for your Milita to fight against.

Ironically with the errata CTS now helps out factions that previously might not have considered running it. Elric in particular can find plenty of uses with this now. With naturally low strength they can easily find targets to battle against and since many Elric alchemy decks run Alchemist Showdown, it becomes easy to change the battle to something they easily cannot win. Even better, have Tim Marcoh, Renegade use it with a Lyra's Pendant in play and you can change the battle to Alchemy for free. And then use Growing Up to pull it back to hand. The new Rose leader can find plenty of uses for CTS with Zealots and all their fun abilities with toughness.

If anything the cards we've reviewed this week all share one common theme. The errata has lessen it's versatility, making it less of a "staple" card, but in no way does it make it obsolete, now for all of them you just have to find the right way and strategy to use it.

Sealed:4/5-A great surprise in sealed, especially if you can pull it very early game.
Constructed:3/5-Main phase kill is still a very strong strategy.
 

Copyright© 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.