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Pojo's FMA Card of the Day


 

Trapped Hallway
Artificial Human

Reviewed April 5, 2006

Rating:  3.15

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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ffseriesfan

Trapped Hallway
(2) Clue points
5th Laboratory
Battle: Strength * Wits * Alchemy
Goal: Alchemy +3

Each leader gets, "Main Wits Discard a card: Put Trapped Hallway on the bottom of its owner's location deck. Play a new location."


So we get into some locations this week.

Hrm... 2 points, every battle type and weird effect?
Why use it?

If you or your opponent doesn't want to battle in this location, they can simply discard a card. This leads to more hand disruption... especially if your opponent doesn't have any alchemy to win the location.

Discarding a card may not seem like a big deal, but if they're forced to change the location (let's say they're weak in strength) because they don't want to risk losing allies, then they lose some hand advantage.

I personally think it's a waste of space... but some people like the fact that you it has every battle type and it can force your opponent to discard.

Rating: 2/5
You can substitute it for something more geared toward your deck.
 

 Xeverex18

 

Trapped Hallway
4/3/2006
Trapped Hallway make seen like it is a very situational card, but it has its purposes. If you deck is mainly conprised of things you can discard, i.e.stray kittens, allies, reflections, then this card can help thin out your deck and possibly get a little advantage.

Leaders like Roy M has stable stats which makes it easy for him to use this card, and battle which ever battle he wants. You can also keep using this card by using a Clue for the search's effect or MM. Discarding might not be something your opponent wants to do, se this card might come out as a surprise. If Dante become usable, this location is almost a staple.

3.5/5 In a Well constructed Deck
 

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