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Pojo's FMA Card of the Day

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Tribal Mask
Alchemist's Gate

Reviewed September 29, 2006

Rating: 3.65

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.


MILLER

Tribal Mask is the mask Mason wore as he was terrorizing the Elric brothers on Yock Island. The mask had far greater potential in the show than this one.

At first the effect of Tribal Mask seems very beneficial, however, upon further examination, you see it says "React Strength 5:Cancel an ability targeting this character.", which means it can only stop allies and attachements with abilities, and not the main source of most targetting, events. Events are the backbone to any deck, taking up over half of the deck space in most decks. So a card that only stops allies and attachments abilities is a little lackluster.

In sealed, nearly any lower costed attachment will see play, and this one is

no exception, it boosts wits and has an effect to boot, excellent for that setting. In constructed, however, its a totally different story, as it is an Armor and there are already two Armor attachments that will see play over

this, the main one being Antique Armor, the secondary being Mother's Locket.

Another downside in constructed is its effect is less than effective against most decks.

Sealed 5/5: Cheaper attachments are always good in sealed.
Constructed 2/5:It may be easy to play, but thats its only upside.
 

Haven

Tribal Mask

7 Cost Attachment
Armor
+0 / +1 / +0

React Strength 5: Cancel an ability targeting this character.

Look familiar? It's basically a modified Trusted Advisor. The advantage is that you can play events and abilities targeting the character, and you get a small wits boost. The disadvantage is that the cost of the attachment is higher, the effect requires 5 strength, and it doesn't stop events. I like Advisor better because it blocks everything, but It's still a good card.

Rating: 3/5 (Character Protection)
 

Darktaro

Tribal Mask

7 Cost
Armor
+0 / +1 /+0

React Strength 5: Cancel an ability targeting this character.

Tribal mask was what Mason used to keep an eye on the Elric Brothers while they were training on Yock Island in their youth. Unfortunately his idea of keeping on eye on them was fighting them and stealing their food on a regular basis. Now onto the review!

This card is essentially a stripped down version of Wild Card except it is not limited to Elrics. There are a couple of good things about this card. First off, it being a 7 cost means any level 2 leader can use it. Second, it has the armor keyword and the only other armors that are really worth putting in is Antique Armor so you’re not faced with too huge of a decision. The +1 Wits is not so bad either, it never hurts to have more wits, though it is more of just an add-on bonus than anything.

What hurts this card is the 5 strength requirement meaning not all level 2 leaders can play it for free, especially when looking at Elrics. The other downside is it only cancels abilities targeting the character and not events like Wild Card does. However it does help out against some of the more popular board control cards such as Yoki, Corrupt Lieutenant, Caine, Not Who Rose Thinks, Rose, Hapless Pawn, Mugear, Land Baron and Father Cornello, Lust’s Ringbearer to name a few.

Ultimately, it is a decent card with a good ability, but not something that can be splashed into every deck.

Pros:

-Decent cost (cheapest one so far this week)
-Great defense against Homonculus/Military board control
-Not many other great armor keyword attachments
-Non-unique means you can stick them an your most important characters

Cons:

-Ability is not free for all leaders and characters
-Situational, useless against decks that don’t require targeting your characters

Sealed:3/5-Every level 2 leader can attach for free and helps stop the anti-pumps.
Constructed:3/5-Good choice if you have the strength to run it, just don’t splash it in every deck.
 

Sean
Gaboury

Tribal Mask

Once upon a time there was an Item that stopped you from being touched. It was good. Then there was an Armor that protected you from.. one abililty?
It may be an armor (giving you your item spot for many other good items), but Tribal Mask lacks even as a start for In the Flesh and costs 1 more than Trusted Advisor.
The one wit boost is ok, but being ability that it cancels (React Strength 5: is atleast a low cost), I thought of some that it could prevent:
Yoki, Corrupt Lieutenant
Lust, Torturer
Scar, Ishbala's Avenger
Scar, Stalker
Assorted "set" Homunculus allies
If Homunculi are big in your area and you want to stop their setting, use Trusted Advisor.

Limited: 4/5 If you get this in sealed, your in good shape. At 7 cost you can EE at level 1, get the +1 wits and a cheap ability cancel.
Constructed: 2/5 Good for beginner's decks.. and thats about it.
 

Charstar

Tribal Mask

7-cost armor attachment.

+0/+1/+0

React Strength 5: Cancel an ability targetting this character.

A new armor card from Alchemist's Gate, Tribal Mask is the mask that Mason put on when he scared the Elric brothers during their initial Alchemy testing for Izumi.

In the FMA-TCG, Tribal Mask is simply a mask. Not too many abilities directly target a character, and their are better cards to provide a similar ability.
However, if the item spot is too coveted in your deck to even consider playing Trusted Advisor, this card makes a for a decent second place.

At least it gives Wits boost-age.

Sealed: 3/5 - This is nice in sealed, because of it's
ability and its boost. Oh yeah, it's an armor, so you
shouldn't clash too much.
Constructed: 2/5 - You lose some usefulness in a
format where Trusted Advisor can be used much more effectively.

-Charstar, the Crescent Moon Alchemist

Jared Harmon, Crescent Moon Alchemist
State Alchemist, Connersville, Indiana
"Sanest choice in this insane world...
Beware the beast, but enjoy the feast he offers" - Nightwish, Beauty of the Beast
 

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