PONG THIS!
Pojo's heroclix You need it. They Got it. This page view sponsored by



DM Home

Message Board

DM News Reports

Trading Card Game

Price Guide
Card of the Day
Duel Yammers - Fan Tips
Top 10 Lists
Tourney Reports


Featured Writers
JMatthew on DM
cecillbill's C-Notes
Hydromorph


Deck Garages
Dry’s Arsenal
Drizer's Dungeon
cecillbill's Dojo
Knives101's Lab
NFG's Garage
aka GDOG'S-VERSION


Spoilers
Base Set DM-01
Evo-Crushinators of
Doom DM-02

Rampage of the
Super Warriors DM-03

Starter Deck
Shobu's Fire Deck
Kokujo's Darkness Deck
Shadowclash Collector's Tin
Shadowclash of
Blinding Night Spoiler

Survivors of the
Megapocalypse

Disruptive Forces Decklist
Block Rockers Decklist
Duel Masters Starter Set (2)
Twin Swarm Deck
Hard Silence Deck
Promo Card List
Stomp-a-trons
Thundercharge
Epic Dragons
Fatal Brood
Shockwaves
Blastplosion
Thrash Hybrid

Video Games
Sempai Legends

Other
Staff


NFG's Duel Masters Deck Garage

8.18.04

Marlene wrote:

"Here is my deck

Nature
Creatures

1 Roaring Great-Horn
4 Mighty Shouter
4 Bronze-Arm Tribe
4 Barkwhip, the Smasher
4 Burning Mane

Spells

1 Natural Snare
4 Dimension Gate

Water
Creatures

2 Crystal Lancer
2 Plasma Chaser
3 Aqua Bouncer
1 Crystal Paladin
4 Aqua Shooter
4 Aqua Hulcus

Spells

2 Teleportation
4 Brain Serum

Pretty much I use Nature cards for mana acceleration and water for card drawing. Early game I like to get out one of my Barkwhips to do some early damage. Late game I use Crystal Lancer to finish the job.

Thanks for your help."

And thank YOU for writing to me! Hmm, seems like a pretty decent Blue/Green deck. but is missing some of those new Rampage cards and some of the speed elements that combo well with this color scheme. First, lets figure out your Green stuff:

Nature

Creatures

1 Roaring Great-Horn
4 Mighty Shouter
4 Bronze-Arm Tribe
4 Barkwhip, the Smasher
4 Burning Mane

Spells

1 Natural Snare
4 Dimension Gate

A pretty strong lineup, but rarely does the single monster idea work in this game..so the random Roaring Great Horn must go. There are better choices then the slow Mighty Shouter, such as Sniper Misquito. I know, I know, its not a Beast Folk, but our new set Rampage introduces us to the Giant Insect evo line! So I'm going to ditch the Great Horn and Shouters for a Giant Insect lineup. Then we have the 4 Barkwhips..which pre-rampage was an excellent choice, but now its a bit different. That means you need to go trade for some Dual Fangs, because they are going in for 2 Barkwhips. Dual Fangs can take out those powerhouses like Crystal Lancer. Now we move on to what seems to be your only major mistake..1 Natural Snare and 4 Dimension Gates! Tsk Tsk Tsk, Snare should be ran in groups of two..why..because thats what seems to be effective. :p . So I think its best to go 2 and 2 for them, and you'll need to add the new Rampage card Mana Nexus. Mana Nexus can be nasty late game, giving you a wall of new protection. So here what the new line up looks like:

Creatures

4 Burning Mane
4 Bronze Arm Tribe
4 Sniper Misquito
2 Fighter Dual Fang
2 Barkwhip the Smasher
2 Gigamantis

Spells

4 Mana Nexus
2 Natural Snare
2 Dimension Gate

Now for the Blue, which in my opinion is the best of the two colors.

Heres what you have:

Water

Creatures

2 Crystal Lancer
2 Plasma Chaser
3 Aqua Bouncer
1 Crystal Paladin
4 Aqua Shooter
4 Aqua Hulcus

Spells

2 Teleportation
4 Brain Serum

RIght off the bat I see a few problems, but still a somewhat solid lineup. Corile is too good to pass up, espicially when running Green in here. He is much better than Aqua Bouncer, because he sets them back a turn. Plasma Chaser is prone to removal and does not have a "come into play" effect in which Blue thrives off of. Otherwise the lineup is superb, it mirrors my own. You are missing Emerals, but that isn't TOO bad to miss out on. Now we have the spells. I loathe Teleportation. I think it is one of the most over-played cards right now. Five mana to bounce back two creatures. Guess what? Instead of playing down my two cards for the same price, I'll just bounce your two back..=/. I would "tech" one, but thats it. Brain Serum, Brain Serum, Brain Serum, why run it? It gives you two cards, which can't be bad! The thing is, if it isn't a Shield Trigger then it is awful. Crystal Memory is far better, because it gives you the needed card. I would run them over Brain Serum. WOW! I just noticed you don't have any Spiral Gates in there. You NEED four in any deck running Blue. Heres the end lineup for your Blue Guys:

Water

Creatures
4 Aqua Hulcus
4 Corile
2 Crystal Lancer
2 Aqua Soldier
1 Crystal Paladin

Spells

4 Spiral Gate
2 Crystal Memory
1 Teleportation

I hope this helps you in your journey to become a "Kaijudo Master"!

Happy Winnings!

 


Pick up our
New Big Book of YuGiOh!

Without Victory, there is no survival...

 

Copyright Pojo.com 1998-2004