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Tom Rogers on Duel Masters
Gajirabute, Vile Centurion
 August 10, 2010

It's been quite a busy couple of weeks. Sorry for the slight lateness in my monthly Card Article but to make up for it I'm going to be reviewing a card that's becoming incredibly strong in dominant strategies across the spectrum of game formats.

Cheers, -T

Gajirabute, Vile Centurion

(Card Information Courtesy of the Official Duel Masters Card Database)

Cost: 6
Race: Demon Command
Civilization: Darkness
Type: Creature

Rules Text:
When you put this creature into the battle zone, choose one of your opponent's shields and put it into his graveyard.

Flavor Text:
"I love the smell of a fresh apocalypse!"

Power: 3000
Mana Number: 1
Artist: Masaki Hirooka
Rarity: V
Collector Number: 4
Set: Shockwaves of the Shattered Rainbow (DM-10)
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The Basics

First and foremost I would like to establish the benefits of an ability that sends a shield to the graveyard. Since it's not returned to your hand, the "shield trigger" ability cannot be used. You are outright depriving the opponent of a defensive option; weather it's a trigger which could hinder your progress, or a card in their hand they can use to turn the game around. This is crucial for control strategies, and by translation the game itself as control is inherently the highest-potential archetype. If you would like to read more about control and the way Duel Masters works, I highly recommend [url=http://tomrogers.proboards.com/index.cgi?board=articles&action=display&thread=416&page=1]"The Answer."[/url]

3000 power is nothing to sneeze at. It never has been -- over time, in fact, this specific power number has gained strength due to card changes in the metagame and viable answers to 3000 power creatures while maintaining one's own against the current widespread threats. The Darkness Civilization is characteristically befitting as it's depriving the opponent of a resource, but is itself a benefit due to the synergy with other depriving threats of other natures. For example, discarding the opponent's hand before summoning Garajibute leads them with little answers and less mechanics to rely on to defend themselves. This also increases the danger of the 3000 power body.

Interestingly enough Garajibute is of the legendary Demon Command race and as such brings a field of mechanics into play from now until later in the game such as evolutions which destroy multiple resources (Ballom, Dorballom), and cost reduction of other cards (Sympathy, G-Zero).


How This Affects The Game

The current uprisal of Marinomancer-based Dark+Water+Light Control in the Pr0 Circuit strongly caters to Garajibute's nature. Dark Reversal is a natural choice in these decks to retrieve the water cards discarded by Marinomancer, which can also be used to recycle the Demon Command's shield destruction ability. Gajibute is currently playing a major role in Pr0 Tourney 5 where my pick for the eventual champion is using multiple synergistic loops including the one I've mentioned above.

The difficult transition period between early to late game in the Japanese and KC formats shows flesh to a combination of Garajibute and the Nature Civilization. Merely summoning a Bronze-Arm Tribe early during your assault allows you to quickly hammer down a 3000-power creature and outright destroy one of the remaining lines in your opponent's defenses. The current (by far) first-rank player in the KC format, Prince of Hell, is using a strategy similar to this to gain a noticeable edge over his opponents.


How This Affects You


>> Playing With

Recycling options become more viable as well as synergistic, where otherwise they may have caused your gears to turn more slowly or possibly even throw a spoke in the wheel. Competitive players should heavily consider strategies similar to the two I have described and learn them inside-out.


>> Playing Against

More disabling than reactive cards should compose your primary strategies, since "answering" the opponent's play will not be enough when they have so much re-usable ammunition at their disposal. Eventually you will run out of answers or be left with less than the surmounting number of problems and be left in the dust.

Again, competitive players should learn these strategies inside-out in attempt to fully understand what they're up against and the weakest points in the strategy.


<>


I'm playing a little more on KP, so feel free to find me and see what I'm talking about. My username is Thomas_Jay.

- Tom Rogers

 

   


 


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