Water and Nature, Friends of Love!- The Dark Advocate

 

    Hey, its me. Yeah, me. Not that other guy, the one with the hat. Me.

 

    Okay, well, I've done nothing but praise Darkness, so I thought I'd make some tips, rants, and helpful advice about a Water/Nature Deck, that I've been TRYING to build. Fighter Dual Fang....so very hard to pull.....::sigh::

 

    Okay, enough pity party for me. The goal of the Water/Nature Deck im trying to build is to gain mana from Nature early game, mid-game defending with Water, and drawing, searching, setting up combos, ext.. Then, later game, I smash through with Crystal Lancer, Xeno Mantis, and uh..........hopefully a Fighter Dual Fang. Must find Fighter...........   

 

    Oh, and another thing I wish to elaborate on is one of my fav. combos. Using 4 Essence Elf, you can play Waters spells a turn earlier! And, Essence Elf costs only two mana, so you could summon a few easily. Then play all your Water spells, maybe that Natural Snare too, a lot earlier. Like, idk, maybe playing a crystal memory, then a Natural Snare in the same turn?! Thats not even great. Thats awesome.

 

    Okay, now for the rant part. Fires weenies ALL WAYS roast me to oblivion whenever I use any other deck but the one im using now ( essentially this one). I mean, there so freaking fast! Grrrrr!!! ARGH!!!!!!!!

 

    Okay, now that thats out of my system, I hope you might realize the great synergy that you get from a Water/Nature deck. Remember that Essence Elf loves late gam, and early game too. Mid-game, it might get trampled. But, I have yet to do much playtesting. Until then, I wish you all adu', and may Duel Masters hover in your hearts....but hopefully not blocking your left ventricle.

 

                                                                    Ta-ta........