Evolution Creatures: Should You Play Them?-cgman dcphipps@academicplanet.com It looks like things have gotten kind of slow on the site recently, so I've decided that I was going to try to help out some by writing another tip. I've decided to start a kind of "mini-series" of tips on specific types of cards, and I thought I'd start with one of the newest aspects of the game:Evolution creatures. Now, just in case you don't know, Evolution creatures all have to be placed on a specific class(I guess) of creature, such as Human, Beast Folk, or Guardian. Most of the time, they will have outstanding effects that will offset the difficulty of getting them out. That, however, will be discussed later. They also often have a lower power-to-mana-cost ratio, making them stronger than normal creatures, in some situations, of course. Since they require more than a normal creature does to summon them, evolution creatures have normally great effects and low cost ratios. Not only this, but some of them have double breaker, and all of them have no summoning sickness! This allows you to break shields or destroy creatures the turn that you summon them. Even if the creature that you evolve from has summoning sickness, the evolution will not. The major downside to evolutions is that they require specific classes of creatures to evolve from. This makes it much more difficult to play them in multi-colored decks. So, the answer to my question of whether or not you should play them is yes and no. Yes if you play a mono-colored deck with those specific classes in it and no if you don't. However, it's all up to you, because you are the one making the deck, after all! I had more that I was going to say, but I forgot it all! Oops. Oh, well. Till next time, thanks for reading. -cgman