My Base Set Outlook - KingofGames

 

The Duel Masters game has just come out with their first saga of sets and will be adding to it soon. As I know, I'm not the best Duel Masters player, but helping people is what I love to do and I'll do it with this article reviewing all the civilizations from the first Base Set of Duel Masters.If no one's noticed, there are 5 civilizations in the Duel Masters World, each with strengths and weaknesses. This article reviews Fire.

 

Fire

Ah, Fire, the powerhouse of the Base Set. This civilization has one main ploy. Attack and kick the crap out of your opponent's monsters and shields. Most of Fire's creatures have one of three different effects, Power Attacker, Destroy 1 mana in your mana zone, or Double Breaker. Power attacker is pretty much there to wreck through most average sized blockers. Destroying mana, especially Fire mana, fuels one of the strongest Power Attackers - Bolshack Dragon. Double Breaker is godly, nothing like destroying two shields for the price of one. While these sound good, there is one major problem, there are absolutely no Blockers whatsoever! Power is good, but if you have no shields and are about to lose, it's no good. If you use the Fire civilization, combine with other civilizations like Light or Water(for the blockers), Darkness (trust me, this reaps major havok on the opponent if created right), or Nature (to fuel all the giant attackers this civilization has).

 

Cards to Play:

Tornado Flame - Destroy a monster with 4000 power or less and a Shield Trigger? Well, alright.

Rothus, the Traveler - The greatest creature removal monster we have right now, as a matter of fact, any creature removal is good.

Magma Gazer - Gives any monster "Double Breaker" and "Power Attacker +4000"? This will wreck any deck.

Crimson Hammer - Like Tornado Flame, it works on those monsters that give you a hard time, but only it's 2000 or less now.

Artisan Picora and Deadly Fighter Braid Claw - Little one mana monsters that can work with Magma Gazer and can be summoned first turn.

Explosive Fighter Ucarn - A little on the high stakes side for me, but if you can replenish the mana he destroys, go for it. 9000 power and Double Breaker is deadly if you can withstand the mana tribute.

Bolshack Dragon and Gatling Skyterror - Really, did you think I forgot these guys? Even though I like Bolshack, I've got to say that Gatling's better as the high-mana beatstick. Face it - 7000 tapped or untapped to 6000 when tapped or 6000+ when attacking. They both have Double Breaker, but I'd spend the extra mana for Gatling instead or Bolshack.

 

KingofGames

RedEyesChaosDragon@hotmail.com