Welcome back everyone! I just
got back from my second KMC experience in Akron,
Ohio sponsored by Altereality Games. I personally
had a great time even though I didn't make the top
cut; I went 4-2 and got 20th place. I got a chance
to meet some new people as well as some people that
read these reviews! You all are integral to why I do
this and I look forward to meeting
some more of you at New Holland, Pennsylvania
in October! On a side note, ARG actually has another
Circuit Series coming up on October 12th-13th in
Columbus, Ohio with over $700 in
prizes and give-a-ways! Alright, let's continue and
get back on track with our "Shattered Alliances Top
Ten Countdown List"! Now, just so everyone knows
ahead of time, this list is a combination of others
opinions and in some cases some items I did not
choose. However, I am willing to review these cards
regardless as they all add a unique flavor to our
current metagame! Without further ado, number four
is: Cyber Scamp
Name: Cyber Scamp
Civilization: Water
Type: Creature
Race: Cyber Lord
Level: 2
Power: 1000
Flavor Text: "I'm the original." "No, I'm the
original." "Neither of you know the truth. I am the
original."
Rarity: Rare
Set Number: 12/80 l 9SHA
Abilities:
Ditto- Whenever your opponent casts a spell,
search your deck. You may take a creature named
Cyber Scamp from your deck and put that creature
into the battle zone. Then shuffle your deck.
Cyber Scamp is a level 2 Cyber
Lord with 1000 power. This card gives Cyber Lord
lovers out there another evolution target for their
Neurons and this one's certainly better then
Cybergrid Bandit! This cute little critter has the
ability "Ditto," which allows you to play another
copy of Scamp from your deck whenever your opponent
plays a spell!
Now, there is one thing I want
to clear up. When your opponent plays a spell,
Scamp's effect will activate, however, your
opponent's card will resolve first. So if your
opponent plays Toxic Fog or Stormspark Blast when
you only have one in the battle zone, that copy of
Scamp is the only copy to be effected by the spell.
After it resolves, you pull out the next copy of
Scamp and it's free to be unaffected by these cards.
When I was playing in the Ohio KMC, the judge there
ruled that the new copy of Scamp would enter the
battle zone tapped, and this cost me the game.
Sadly, there wasn't really the opportunity to
overrule this due to the lack of official judges
with a rules knowledge of the game.
So this card is one of the
"hype rares" in the set much like Keeper of Laws
became shortly after its release. It's already
sitting at a $10 price tag and it's just a rare!
Speaking of Keeper of Laws, this card is very
similar in design. Whenever your opponent plays a
spell, you can search for a copy of Scamp. This sets
you up for easier evolution plays, more aggressive
plays, and it makes it so you don't lose any
advantage by playing the card.
I ran a Fire/Water rush deck at
the KMC this past weekend and whenever I got this
guy out on turn two, I was almost certain to win the
game. This guy simply goes in for an attack and sit
back and wait. You'll know when your opponent has a
shield blast by the look of disgust on their face.
They don't want you to gain advantage but at the
same time they want to get their effect off from
their shieldblast.
The biggest downside is when
you're holding at least two of these cards in your
hand. You always want to see this card by itself so
you can make the most of his effect. The other
downside is when you go to look for your next copy
and see that one or both of them are in your shield
zone! Now you can play around this to a degree and
act like you don't have that third copy in your
hand. That can possibly deter your opponent from
playing another spell card. At the very least, since
the "search your deck" part of the card is a
mandatory effect, you can always find out what cards
are in your shield zone while searching by the
process of elimination! Also as a tip, if you want
to get multiple copies of this card in your hand at
one time, then simply run a higher count deck. The
odds of it being in a shield or getting multiples in
your hand decreases with each card you add to the
deck.
This card is an amazing card
that gives you extra value with little cost behind
it. It will continue to see play in rush decks and
decks utilizing Cyber Lords in the future.
Constructed: 4.75/5.00
(The card replaces or duplicates itself very easily
and early in the game.)
Limited: 2.75/5.00 (Not as great in limited
since you'll likely only get one or two copies of
this card at most. It can still be an aggressive
card at only two mana and it can give you
information about what is in your shield zone.)
Make sure to stop by again
tomorrow for Number 3 on our countdown! Until next
time my fellow Kaijudo Duel Masters, keep calm and
game on!