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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Top 10 Shattered Alliances Cards:

#4: Cyber Scamp

- #12/80 l 9SHA


Date Reviewed: Sept. 30, 2013

Constructed Rating: 4.75
Limited Rating: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

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Welcome back everyone! I just got back from my second KMC experience in Akron, Ohio sponsored by Altereality Games. I personally had a great time even though I didn't make the top cut; I went 4-2 and got 20th place. I got a chance to meet some new people as well as some people that read these reviews! You all are integral to why I do this and I look forward to meeting  some more of you at New Holland, Pennsylvania in October! On a side note, ARG actually has another Circuit Series coming up on October 12th-13th in Columbus, Ohio  with over $700 in prizes and give-a-ways! Alright, let's continue and get back on track with our "Shattered Alliances Top Ten Countdown List"! Now, just so everyone knows ahead of time, this list is a combination of others opinions and in some cases some items I did not choose. However, I am willing to review these cards regardless as they all add a unique flavor to our current metagame! Without further ado, number four is: Cyber Scamp

Name: Cyber Scamp
Civilization:
Water
Type: Creature
Race:
Cyber Lord
Level:
2
Power:
1000
Flavor Text: "I'm the original." "No, I'm the original." "Neither of you know the truth. I am the original."
Rarity: Rare
Set Number: 12/80 l 9SHA


Abilities:
Ditto
- Whenever your opponent casts a spell, search your deck. You may take a creature named Cyber Scamp from your deck and put that creature into the battle zone. Then shuffle your deck.

Cyber Scamp is a level 2 Cyber Lord with 1000 power. This card gives Cyber Lord lovers out there another evolution target for their Neurons and this one's certainly better then Cybergrid Bandit! This cute little critter has the ability "Ditto," which allows you to play another copy of Scamp from your deck whenever your opponent plays a spell!

Now, there is one thing I want to clear up. When your opponent plays a spell, Scamp's effect will activate, however, your opponent's card will resolve first. So if your opponent plays Toxic Fog or Stormspark Blast when you only have one in the battle zone, that copy of Scamp is the only copy to be effected by the spell. After it resolves, you pull out the next copy of Scamp and it's free to be unaffected by these cards. When I was playing in the Ohio KMC, the judge there ruled that the new copy of Scamp would enter the battle zone tapped, and this cost me the game. Sadly, there wasn't really the opportunity to overrule this due to the lack of official judges with a rules knowledge of the game.

So this card is one of the "hype rares" in the set much like Keeper of Laws became shortly after its release. It's already sitting at a $10 price tag and it's just a rare! Speaking of Keeper of Laws, this card is very similar in design. Whenever your opponent plays a spell, you can search for a copy of Scamp. This sets you up for easier evolution plays, more aggressive plays, and it makes it so you don't lose any advantage by playing the card.

I ran a Fire/Water rush deck at the KMC this past weekend and whenever I got this guy out on turn two, I was almost certain to win the game. This guy simply goes in for an attack and sit back and wait. You'll know when your opponent has a shield blast by the look of disgust on their face. They don't want you to gain advantage but at the same time they want to get their effect off from their shieldblast.

The biggest downside is when you're holding at least two of these cards in your hand. You always want to see this card by itself so you can make the most of his effect. The other downside is when you go to look for your next copy and see that one or both of them are in your shield zone! Now you can play around this to a degree and act like you don't have that third copy in your hand. That can possibly deter your opponent from playing another spell card. At the very least, since the "search your deck" part of the card is a mandatory effect, you can always find out what cards are in your shield zone while searching by the process of elimination! Also as a tip, if you want to get multiple copies of this card in your hand at one time, then simply run a higher count deck. The odds of it being in a shield or getting multiples in your hand decreases with each card you add to the deck.

This card is an amazing card that gives you extra value with little cost behind it. It will continue to see play in rush decks and decks utilizing Cyber Lords in the future.

Constructed: 4.75/5.00 (The card replaces or duplicates itself very easily and early in the game.)
Limited: 2.75/5.00 (Not as great in limited since you'll likely only get one or two copies of this card at most. It can still be an aggressive card at only two mana and it can give you information about what is in your shield zone.)

Make sure to stop by again tomorrow for Number 3 on our countdown! Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


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