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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Trox, General of Destruction

- #32/55 l 2DED


Date Reviewed: Sept. 12, 2013

Constructed Rating: 2.5
Limited Rating: 2.0

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

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Hey there everyone and welcome to the last day for our card reviews this week here at Pojo.com. Now, let's not get discouraged, we have some fun plans in the upcoming weeks  so make sure you stay tuned for that! Today we're looking at a card that debuted back in the Dojo Edition and was a fairly solid card back then. Let's take a look at Trox, General of Destruction.

Name: Trox, General of Destruction
Civilization:
Darkness
Type: Creature
Race:
Shadow Champion
Level:
7
Power:
6000
Flavor Text: "Flatten them." -The Choten
Rarity: Very Rare
Set Number: 32/55 l 2DED


Abilities:
Double Breaker
(This creature breaks 2 shields.)
Cleaving Axe
- Whenever this creature wins a battle, banish target enemy creature that is level 4 or less.

Trox is a level 7 Shadow Champion with 6000 power and Double Breaker. He has an ability that allows him to punish your opponents if they run numerous low costing creatures. If he happens to win a battle, you get the option to banish one of your opponent's level 4 or lower creatures in the battle zone, it's like a built in Bone Blades!

What made Trox great back in the day was all of the low cost creatures that were floating around like Aqua Seneschal, Razorhide, Gigastand, and so on. This card would easily stifle their attacks since they knew if they attacked, they were going to lose two creatures instead of just one.

Even back in the days of the Dojo set, Trox lacked an extra push of power. Being only 6000 power, it could be dealt with by Gran Gure and other high powered cards. If you couldn't get through to your opponent's shields or to their smaller creatures, this card was often just sitting there in the battle zone for what seems like an eternity.

If you fast forward the game to the present, Shadow Champions still don't really have any real support as of yet. They have introduced a lot of new cards but nothing that really sets the deck above others. Being able to take down a Blocker and then banish another creature is a great combo, however, it may be situational at times and there are some better alternatives for a turn seven play. This card requires more deck building and focus to make it work effectively but could still pose a threat against the right deck, like rush, if you can live that long at least!

I don't expect to see this card seeing an increased amount of play anytime soon,  however, with the introduction of the new type "Corrupted," we may see a new version of this card in the next set!

Constructed: 2.50/5.00 (A bit weaker for a level 7 but has the potential to deal with a lot of key cards and Blockers in most players decks.)
Limited: 2.00/5.00 (If you can't get rid of this guy with a Blocker or a larger creature, then this card could easily give you a win! It requires you to make it to turn seven and wait a turn before being able to attack, but can well be worth it in the long run.)

Thanks for stopping by everyone! If you guys haven't had the chance to look through all of the spoilers for Shattered Alliances yet, you're missing out! Get ready to break open the meta when the set hits stores tomorrow! Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


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