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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Noble Rumbling Terrasaur

- #63/110 l 7CLA


Date Reviewed: Sept. 11, 2013

Constructed Rating: 2.00
Limited Rating: 1.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

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Hey there everyone and welcome to another exciting day of Card Reviews at Pojo.com! Today we're taking a detour from the Tatsurion VS Razorkinder deck and moving forward a little ways to Clash of the Duel Masters. Today's card is an evolution creature of one of the first creatures that we ever see in the TV series of Kaijudo; let's look at Noble Rumbling Terrasaur!

Name: Noble Rumbling Terrasaur
Civilization:
Nature
Type: Evolution Creature
Race:
Tusker
Level:
7
Power:
8000
Flavor Text: "Rumbling terrasaur, evolve!" -Ray
Rarity: Rare
Set Number: 63/110 l 7CLA


Abilities:

Evolution- Put on one of your Tuskers.
Double Breaker
(This creature breaks 2 shields.)
Stampede
- Whenever this creature or one of your other Tuskers enters the battle zone, put target enemy creature that is lower level than that Tusker from the battle zone into your opponent's mana zone.

Noble Rumbling Terrasaur (NRT for short) is a decent sized evolution creature from the Clash of the Duel Masters set. He sits at 8000 power and is a level 7, so you're at least getting your value when you play this guy. The biggest issue currently is that there aren't a lot of Tusker targets (say that five times, right?), only seven currently including NRT itself. The best choice for evo-bait is probably Gigahorn Charger because of his synergistic ability with this card.

 Gigahorn allows you to search for a creature from your deck with 5000 or more power and add it to your hand. That means you can get a hold of your copy of NRT as early as turn five and be set to play it by your turn seven.

This cards effect has built in removal like none that we've ever seen before. By simply playing this card you can essentially Root Trap your opponent's smaller creatures! The biggest stipulation is that the creature that you put into your opponent's mana zone has to be less than the creature you just played. The cool thing is though, every time you play another Tusker, this effect activates again! This is probably the easiest way to get rid of your opponent's Blockers with the nature civilization outside of Tendril Grasp and turns your Gigahorn Chargers into Return to the Soil.

Ramping your opponent's mana isn't always the best strategy, however, nature can be aggressive at times. Maybe you just want to swing in there left and right so you can win regardless of how much mana your opponent has? Let's not forget that NRT is an evolution creature, so he'll be going in for two shields the turn he hits the board under most circumstances. Maybe if we get some more options for Tuskers, then this card may see some play... until then, this will likely be comfortably waiting in your trade binder or box of random cards.

Constructed: 2.00/5.00 (There's not a ton of decks that can really use this card and in the process you will be ramping your opponent's mana when you play him. Not great for the game just yet.)
Limited: 1.75/5.00 (There aren't a ton of targets for this card in limited play but if you can get him out you just scored yourself some removal and a huge body on board!)

Thanks for stopping by everyone! If you guys haven't had the chance to look through all of the spoilers for Shattered Alliances yet, you're missing out! Check it out and see the light when the set hits this Friday the 13th! Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


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