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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Pojo Exclusive Preview

Sunspout Quartz

- #75/110 l 7CLA


Date Reviewed:
May 20, 2013

Constructed Rating: 2.75
Limited Rating: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Welcome back everyone! This week is the last week for spoilers before the actual release of Clash of the Duel Masters on Friday May 24th. So, in the spirit of those spoilers, we have an exclusive preview week for you guys leading up to the release of Clash all thanks to the awesomely wonderful people at Wizards of the Coast! Today’s card is Sunspout Quartz, let’s get started!

Name: Sunspout Quartz
Civilization:
Light /Water
Type: Creature
Race:
Spirit Quartz
Level:
4
Power:
3000
Flavor Text: Infused with the spirit of a thundering rain cloud.
Rarity: Uncommon
Set Number: 77/110 l 7CLA

Abilities:
(This card enters your mana zone tapped.)
Opal Aura- Each of your other Light creatures gets +1000 power.
Sapphire Shine- Each of your other Water creatures gets +1000 power.

Sunspout Quartz is a Spirit Quartz, a new creature type altogether, but I suspect we’ll see other variations of Quartz’s in the future. This Level 4 creature, which strongly resembles a bird, has two abilities that will make this worth considering when constructing your Dragon Decks of tomorrow.

I’m a fan how they incorporated the stone and its color relating to its element. In this case, Opal Aura provides an extra boost to all of your other Light creatures and increases their power by 1000. But wait! There’s more! We have Sapphire Shine which adds 1000 power to your Water creatures on top of that! So let’s say you’re running a Water/Dark/Light Deck and you have this guy out and you also have something like Saracon, Storm Dynamo out. It’s to my understanding that Saracon will gain the boost from both effects of Opal Aura and Sapphire Shine giving it an additional 2000 power!

This may not seem like a huge deal, but if you are running a lot of multi-color cards and you want something better to use than just Essence Elf, this card could prove to be quite useful! All of a sudden your Jade Monitors can block and banish Herald of Infernus! Your Andromeda can now take out Dracothane and other Andromedas with ease! This may even make your cards less susceptible to cards like Heat Seekers, Barrage, or Dragon’s Breath!

It’s obvious that this card is a great addition to the already popular decks out there, but it can help others with alternative strategies as well. Remember the card we reviewed last week?  Panopter is also a Light/Water creature and it gains an additional 2000 power from this card! Plus all of your other support cards become just a little more playable. Finally, this card can offer assistance to your mana curve and consistency. You can throw this into your mana zone and unlock both civilizations with ease! After all, it’s not like you were really going to make a huge turn one play, right?

This is a great card to consider running and if it’s not dealt with it can become quite the nuisance, especially if you can manage to get multiple copies out, at which point they will boost each other! Make sure to check back here for four more days of previews that were provided to us from the awesome people at Wizards of the Coast!

Ratings:

Constructed: 3.50/5.00 (It’s still up in the air just how good this card will be, however, it will be splashed in decks and may give an extra push to other Light/Water decks out there.)

Limited: 4.00/5.00 (This is a great card in limited currently as there doesn’t seem to be a ton of removal so far. If it’s not dealt with your battle zone can get really scary really quick! Another benefit is that since you are likely choosing multiple civilizations in limited, it gives you a more consistent deck to work with.)


Make sure to stop by tomorrow to check out more spoilers from Wizards of the Coast! Also, check out my channel on YouTube for awesome
Kaijudi (lol) content! Also, just as a note, I will likely be taking a week hiatus starting this upcoming Monday since I will be getting married this Saturday! I tried talking the fiancé into going to a Clash of the Duel Masters set premiere for our honeymoon, but sadly that was shot down! Alright, well until next time my fellow Kaijudo Duel Masters, keep calm and game on!


JMatthew

The history of Kaijudo power booster cards has been an interesting one. At the games earliest inception, Essence Elf was regularly played allowing you to boost any of your creatures and overcome what would inevitably be THE SAME CREATURES played by your opponent (we had barely any cards to pay with, after all). For the most part, power boosting cards had fallen out of favor since Essence Elf, with the exception of Twin Cannon Maelstrom which grants all your other creatures Power Attack +2000. Which not normally run in playsets, this card has proven time and again to be a card of substance that is able to swing games in ones favor as Andromedas take down Infernus!

Todays preview card takes us into similar territory. In this case this card is granting a static +1000 to +2000 to you creatures, depending on their civilization being Light and/or Water. Additionally, it drops a turn earlier than Twin Cannon Maelstrom AND this bonus is not merely power attack, but remains as long as the creature is on the board!

However, there are some definitely differences in reference to our Twin Cannon Maelstrom and Sunspout Quartz. Despite the 4 cost on Sunspout Quartz, the creature itself only sports a 3000 power making it considerably weaker and a deliciously easy target for the likes of Herald of Infernus. This can be a real problem in a format that takes advantage of such creature that are build more to sit around and give boost, but not able enough to defend themselves.

Additionally, and likely most importantly, Light and Water civilizations are likely to be the two civilizations who are least likely to seriously benefit from such a boost. Is the card benefited something more like Darkness and Fire or, say, Nature and Fire then I could possibly begin to see such a card as a possible boost to some sort of agro deck. Alas, it does not provide those civilizations with that needed boost.

Constructed: 2 out of 5

Light and Water simply are not looking for the insignificant boost in power this creature grants.

Limited: 3 out of 5

Four cost for a 3000 is solid AND it will boost the rag tag powers of your deck. This card shows a great deal of more potential in limited, but only if you are playing with BOTH of the civilizations.


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