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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Fight!

- #104/110 l 7CLA


Date Reviewed: May 15, 2013

Constructed Rating: 3.67
Limited Rating: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Hello again my fellow Kaijudo Duel Masters! Are you guys looking forward to today's preview card(s) that will be revealed on the Kaijudo website? I know I'm anxious to see what the Darkness and the Darkness/Fire Super Rares have in store for us! Alrighty, today we have an amazing new concept being brought into the world of Kaijudo, the ability for creatures to battle without even having them tap or even doing so on your opponent's turn! I bring you today's card, Fight!

Name: Fight!
Civilization:
Fire/Nature
Type: Spell
Race:
N/A
Level:
4
Power:
N/A
Flavor Text: "I can take him."
Rarity: Rare
Set Number: 104/110 l 7CLA

Abilities:
(This card enters your mana zone tapped.)
Shieldblast.jpgShield Blast
(Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Choose one of your creatures. It battles target enemy creature.

Have you ever wanted to be able to attack an opponent's creature on their turn? Fight! finally gives you that ability and you don't even need to tap your creature or untap if it's already tapped! This card happens to fall into the Fire and Nature multi-civilization spell slot and it has tons of potential!

This card serves as a removal spell for the two civilizations as long as you happen to have a bigger creature in the battle zone. My favorite play with this card is using it with Herald of Infernus. You can force your opponent's creature to battle with Herald even if it's a blocker and since you're not directly attacking, I don't believe your opponent can actually block this from occurring anyway! So you can potentially get two giant dragons in the battle zone in the same turn since Herald is still able to attack for your turn.

This just screams for you to use cards like Infernus the Awakened and the Immolator! You will easily take down your opponents with this card and may even force your opponent to keep their cards in their hand to attempt to stop you from killing their creatures... in the meantime, you can freely swing away at their shields.

I honestly expect this card to see a decent amount of play, especially in decks that thrive off of winning battle effects. I can't wait to see what the other dual civilization cards in this cycle do!

Ratings:

Constructed: 4.25/5.00 (A card that forces creatures to battle even when your opponent doesn't want to and has been keeping them untapped. Amazing when used with Herald of Infernus in a dragon deck.)

Limited: 3.00/5.00 (It's an okay card in limited but requires you to have a bigger creature in the battle zone which isn't as likely to always be the case. Again, it can still force your opponent to battle with creatures that they normally wouldn't want to attack you with.)

Stop out again tomorrow when we take a look at another dual civilization card that introduces another new mechanic into the game. Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Robby Stewart

The Card Academy TCG YouTube Channel

Today's card is as interesting as they come. It's versatility is wonderful.

Fight!

Civilization: Fire / Nature

Card Type: Spell

Level: 4
Card Abilities:
(This card enters your mana zone tapped.)
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Chooses one of your creatures. It battles target enemy creature.

I bet this card made you scratch your head huh? So with no inherent abilities to review we just get to talk about the card. It's simple, being a shield blast is almost always better than not. So not only can this act as a kill spell with the appropriate creature, but it can save your hide when your opponent is going in for game. Versatility is always good. Now here is the realy head scratcher. Will this card trigger Power Attacker effects? My guess? Probably not. Since the creatures aren't "attacking" just "battling"

Summary:
Costed amazingly well. This acts as some great removal for fire AND nature. Especially for nature. Considering their removal tends to give your opponent mana, not actually banish the creature. Some people have even gone as far to say this is the best card in the set so far!!! I don't exactly agree with that. But it is really cool with card that tigger effects when they win a battle. Make sure to pick up your set of this card because it WILL get played.

Constructed 3/5
Limited 3/5


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