Pojo's Duel Masters news, tips, strategies and more!

DM Home

Message Board

DM News Reports

Trading Card Game

Price Guide
Card of the Day
Duel Yammers - Fan Tips
Top 10 Lists
Tourney Reports


Featured Writers
JMatthew on DM
cecillbill's C-Notes
Hydromorph


Deck Garages
Dry’s Arsenal
Drizer's Dungeon
cecillbill's Dojo
Knives101's Lab
NFG's Garage
aka GDOG'S-VERSION


Spoilers
Base Set DM-01
Evo-Crushinators of
Doom DM-02

Rampage of the
Super Warriors DM-03

Starter Deck
Shobu's Fire Deck
Kokujo's Darkness Deck
Shadowclash Collector's Tin
Shadowclash of
Blinding Night Spoiler

Survivors of the
Megapocalypse

Disruptive Forces Decklist
Block Rockers Decklist
Duel Masters Starter Set (2)
Twin Swarm Deck
Hard Silence Deck
Promo Card List
Stomp-a-trons
Thundercharge
Epic Dragons
Fatal Brood
Shockwaves
Blastplosion
Thrash Hybrid

Video Games
Sempai Legends

Other
Staff

Magic
Yu-Gi-Oh!
Duel Masters
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Tendril Grasp

- #55/55 l 4EVO


Date Reviewed: July 11, 2013

Constructed Rating: 3.75
Limited Rating: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Welcome back to Pojo.com's Card of the Day! This week we're taking a look at some potentially devastating shield blasts and today's card is no different! Have you been struggling to deal with those Rush decks? What about Megabugs? Birds gotcha down? And how about those new-fangled "Leap of Faith" decks? This card just so happens to deal with all of them! Today's card is Tendril Grasp.

Name: Tendril Grasp
Civilization:
Nature
Type: Spell
Race:
N/A
Level:
6
Power:
N/A
Flavor Text: Keep off the grass.
Rarity: Rare
Set Number: 55/55 l 4EVO

Abilities:
Shieldblast.jpgShield Blast
(Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Put all creatures that are level 3 or less from the battle zone into their owners' mana zones.

Tendril Grasp is in the Nature cycle of cards that cost 6 mana and cause mass removal/disturbance. Other examples include: Barrage, Aquatic Expulsion, Stormspark Blast, and... Suffocate? I know, not quite a level 6 but it does have a very similar effect!

This card has the largest potential of targets to hit and that will deal with creatures on its own. Stormspark requires you to have creatures in the battle zone to be effective as a "removal spell". This card can deal with everything in a Rush deck outside of those pesky Gilaflames. It deals with all of the birds with ease, and Megabugs lose all of their evolution bait and even some Sword Horned in the process!

One of my favorite plays with this card is to use it to deal with my opponent's Blockers. Most people as of right now only run three specific blockers: Fullmetal Lemon, Scaradorable of Gloom Hollow, and Aqua Strider. Tendril Grasp essentially says, "Hey, those blockers are nice but I'm gonna need to win this turn, so...".

This card does have a downside however, it gives your opponent mana but it can also give you some extra mana as well! This card could ramp your opponent up to dangerous levels if they're playing Dragons but if you got rid of their birds, it ends up being a better trade off anyways due to the fact they don't get their Dragon Discount Card swiped for free points. It can also set up Rush players to be able to drop their entire hand on you since they'll have so much mana to work with now, although, if they're a rush player, they likely just used all of their resources attempting to flood the battle zone.

Needless to say, this card has it's pros and cons but most of the time I think you'll find this card having more pros to work in your favor. If you've been struggling dealing with Rush decks, Blurple, Megabugs, etc, this might just be the tech card that you needed for your deck!

Ratings:

Constructed: 3.75/5.00 (Not the greatest when in your hand against a Rush deck but amazing when it's hit in your shields!)
Limited: 4.00/5.00 (It can get rid of early threats as well as Neuron in limited play but still can't deal with bigger creatures.)


We hope to see you back for our conclusion of this week of the Card of the Day and hope this week has been a blast! Make sure to check out my channel for new content and until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Copyright© 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.

/