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Pojo's Duel Masters Card of the Day


Image from Wizards Duel Master site

  Tekamora the Wretched

S3/S5


Date Reviewed: 01.4.13

Constructed Rating: 2.50
Limited Rating: 4.00


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku
YouTube
Account

Welcome back everyone! Today’s Card of the Day is Tekamora the Wretched. Tekamora is a Level 6 Chimera Evolution creature that requires it to be placed on one of your Chimeras you already have on the field. It has “Double Breaker” and an ability entitled “Engulf” which states: Whenever this creature attacks, banish all enemy creatures that are level 1. This is the third Super Rare in the set, this one boasting an overpowering 11,000 power.

When I first saw this card I thought it was horrible... wretched even! After a while I started to see this cards viability in decks that focus on Chimeras as one of their main aspects of the deck. First of all, it requires you to run a decent amount of Chimeras in your deck if you ever want this card to see play, luckily, there are a lot of Chimeras in the form of Scaradorables. Although this card doesn’t create an immediate advantage when you play it into the battle zone, it still has a couple of features that make it a frightening sight to face on the battle zone. Primarily the fact that it has 11,000 power is difficult to deal with in itself but being able to attack immediately to potentially break two shields or banish just about any creature in play except Evo Fury Tatsurion and Flamespike Tatsurion.

It’s additional ability, “Engulf,” allows for more flexibility but is far from useful. You may on occasion see a Cyber Sprite or Prickleback in the battle zone when you play this card but it’s doubtful that you’ll be using this card in the current “meta” for this ability alone.

Tekamora is one of those cards that’s difficult to get rid of once it hits the field. You either need a huge beefed up creature to attempt to trade-off attacks with it or one of your three main kill-spells in the deck (Terror Pit or Root Trap). Everything else doesn’t really work... Bone Blades, Tornado Flame, Barrage, Tendril Grasp... they’re all powerless to Tekamora. Even Death Smoke and Razorkinder won’t generally be taking this guy out since most people will be attacking with it the turn they summon him.

So if you’re planning on running a deck utilizing the Darkness Civilization, I strongly recommend using at least one of these in your deck. It gives darkness the extra power it needs to compete with the Nature, Fire, and Light Civilizations.

Ratings

Constructed: 3.75/5.00 (Very playable card but requires some devotion to using Chimeras. Use it to get around most creatures and banishing spells/abilities)

Limited: 4.00/5.00 (In a mono-darkness civilization deck)

That’s it for this week guys! I hope you enjoyed the return of the Card of the Day section for Kaijudo; see you next week!


Aiden Thorne
YouTube
Account

Tekamora the Wretched

Of all the creepy creatures that could slither out of the Darkness Civilization, our card of the day is possibly the creepiest of them all! The ever changing and ever growing Chimera that preys upon the weak

Is it getting cold in here or is it just me? Let's review this card before we're the next ones added!

Tekamora the Wretched
Cost: 6
Civilization: Darkness
Type: Evolution-Creature
Race: Chimera

Card Abilities:
Evolution - Put on one of your Chimeras.

Double Breaker (This creature breaks 2 shields.)

Engulf - Whenever this creature attacks, banish all enemy creatures that are level 1.

Similar to Emperor Neuron, Tekamora benefits from being the most commonly played race in the game currently. There are many powerful Chimeras that could be used to evolve into this massive monstrosity, all forms of Scaradorable are Chimeras!

One of the first things we'll notice about this card (Besides the terrifying art) is the massive 11000 power! Tekamora is not a card that is easy to deal with when it comes to brute force. Sadly though, that's about all Tekamora really is.

Like most evolutions Tekamora hits the board early and is more powerful than the non-evolution creatures that are available at the same time, however Tekamora does not generate any inherent advantage most of the time. Besides being a giant double breaking beat stick you will have no other use out of this card unless you are in very specific conditions in which she may:

Engulf - Whenever this creature attacks, banish all enemy creatures that are level 1.

This ability will often not see any use as Tekamora comes out at 6 mana and most times by this point in the game all the level 1 creatures were dealt with or they won the game before it got to this point.

This card sees little play now, but don't count it out entirely; with Chimeras all over the place you never know when Tekamora will come crawling out of the shadows!

Constructed Rating: 2.5/5

AHShadow

Hello everyone, AHShadow here with another Kaijudo COTD! Today’s card is another super rare from Evo Fury: Tekamora, the Wretched!

Tekamora, the Wretched is a level 6 creature of the darkness civilisation and evolves from the Chimera race! She has 11000 power and has two abilities, excluding her evolution one. And here they are:

·         Double Breaker (This creature breaks 2 shields.)

·         Engulf — Whenever this creature attacks, banish all enemy creatures that are level 1. 

Advantages:
Similarly to Emperor Neuron, Tekamora, the Wretched was lucky enough to evolve from a very supported race of the darkness civilisation, the chimeras. Cards such as Scaradorable of Gloom Hollow, Gigastand, Bat-Breath Scaradorable, Screeching Scaradorable and Dark Scaradorable are all cards that are commonly found in decks that run the dark civilisation. Since all of these cards have relatively good effects, it is easy to throw-in a Tekamora in your already-built dark deck! Let’s also not forget that since Tekamora is an evolution card, she is able to attack on the turn she is played, meaning you can destroy other big monsters that attacked you on the previous turn or use her double breaker ability to attack two shields in one attack! Furthermore, with her ginormous 11000 power, Tekamora is always a threat to the opponent. The only creatures that are able to deal with her are other evolution monsters: Evo-Fury Tatsurion and Flamespike Tatsurion. If you are able to keep your opponent’s evolution baits off the field, then there is no creature that will be able to get in your way, and Tekamoras! Her last ability, Engulf, can help you achieve that! When attacking with Tekamora, you banish all enemy creatures that are level 1. What does this mean? Oh yes! This means that those Pricklebacks won’t be staying on the field for long! You can also deal with other commonly seen level 1 creatures such as Cyber Sprite and Blaze Belcher!
 

Disadvantages:
Like I said in my previous COTD, since Tekamora, the Wretched is an evolution, there is always a potential that she can be a dead draw, which is always something you have to take into account before putting evolution creatures into your deck! One thing that can be a disadvantage is that Tekamora does not have very playable cheap evo-bait like Prickleback or Cyber Sprite. This means that if you don’t have any monsters on the field, it will cost you a minimum of 9 mana to play Tekamora right away, since the lowest most commonly played creature is Scaradorable of Gloom Hollow, who has a level 3 mana cost to put into play. This can be somewhat a drawback, since if you are staring down some big monsters such as Tatsurion, the Unchained, Bolt-Tail Dragon, Dark Scaradorable, or even a Terradragon Regarion Doom; you would have to wait at least 1 turn before playing Tekamora! Lastly, even though his third ability could be very good in theory, in gameplay, especially by turn 6, it is pretty rare to see a level 1 creature on the board. This means that most of the time, Tekamora, the Wretched will act as level 6 powerhouse with double breaker and that’s it!
 

Summary:
Even though it is very easy to splash Tekamora, the Wretched in most decks that play dark, she is almost always outshined by her fellow chimera evolution, Hydra Medusa. This means that outside of Mono-dark, I don’t see her being played as much as you think. The card can become better if we get some threatening level 1 creatures, but for now, I think it will stay in the dark, no pun intended :p.
 

Ratings:

Constructed: 2.5/5
Limited: 4/5 (Usually, big beatsticks are very good in Limited, which is why the rating is higher)


WooMod
Tekamora the Wretched
Civilization - Darkness
Race - Chimera {Evolution}
Level - 6
Power - 11000 {Double Breaker}
 
Emperor Neuron this is not.
 
We expect to pay about 2 less for an evolution creature, in this case we are paying 2 less than earthstomp giant. Personally i'm not a big fan of big dumb earth stomp giant.
 
Yes he has "Engulf" which destroys your opponents level 1 creatures when he attacks, but that's ultimately pretty minor and won't do anything most of the time, the main use of it is preventing level 1 blockers from chump blocking him which is ok i guess.
 
Basically stick to Hydra Medusa.
 
1/5

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